I'm always playing, I just don't post on the forums often is all.
6P+K - Multipurpose move, hitconfirmable CH 236KKK combo, cancels into everything followup 6P+KP also hitconfirmable CH 236 KKK if 6P+KP is evaded...
Don't know why I didn't write 46P here before since it's an obvious choice as a backdash whiffpunisher.
It's her best whiffpunisher when you need something fast with good range, this and 46P are strong options to punish with when ranged. I hardly...
Best moves I've found to use vs. crouchers are 1PK and 33P depending on how big of an advantage you are at when you expect them to crouch. 33P is...
Small advantage: Throw or K+G/4K+G/3K+G/Evade P+K to stop counter evade. Medium advantage: K on standing, 9K+GK on crouching Big advantage: 66KP...
You shouldn't use whiffed attacks to try and close range because I, atleast, throw out Eileen 46P if I see an attack that will whiff. So players...
I think the best technique for hit confirming 6P+K>23KKK is to just do 6P+K>236K and if you see the 6P+K land then just input the last two K's, it...
There are a few different ones I use depending on how close they end up after the whiff. 4PPK if they end up close, 6K if they are further away....
If you crouchdash fuzzy into an attack there's a specific timing you can use so that you always punish the throws and always block the attacks...
I have no problem with it in 3D games, but doing SRK from the 2P side is pretty difficult for me.
If they're just block do P+K > P+G, since you can cancel into the flip from that stance.
Re: Virtua Fighter 5 System update feat. Replay Sa Let me explain my feelings about this patch in a very short, but still descriptive way. Cum...
Re: Useless moves: e.g. What is Down (or up)and P+ There are always moves in fighting games that become useless, not because they are useless by...
First of all, I have to say <u>thank you</u> for releasing VF5 to the 360 to begin with, it is indeed a great game, but it seems that there are...
That only applies from neutral, but if you are buffering the input there are no frames where you are crouching except unless you are doing it from...
Yeah I mean 2_3P+K. I input it 323 out of habit from a certain issue with Hitomi in DoA. However, when it's buffered it really shouldn't matter...
33P+K crushes 14f mids anywhere from between -2 to -5f. It may possibly crush at -1 aswell, however I have not been able to test that yet.
Different characters OM's have different evasive properties, that much I know.
Thanks =)
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