By that logic, Tekken 5 was a failure.
Err... Throws haven't got shafted. Sure, their damage hasn't increased, but the MTEs are GONE! The fact that you only have ONE imput within a...
I'm think the need to guess the throw escape makes throws more dangerous than they previously were. In VF5 there is that small possibility that...
Is there any way you could bring this up to Sega at all?
PLague's post had me in tears. [img]
I swear this suggests a console release is definite? [img]
All he really needed to do is stand on one leg. Auto-reversal commence.
Lei-Fei wasn't doing much, though.
AM2 employed some pretty good choreographers.
Re: Dead or Alive 5 DOA needs to get deeper.
Re: Dead or Alive 5 coming You make it sound like VF puts off casual players because of its system.
http://www.nihongoresources.com/
They haven't even finished making the arcade version.
Oh c'mon. R still had the issue of moon physics being applied when a character is getting juggled. At least with its 3D fighting competitors,...
R U mad? Sega's just figured out that they can add as much flash as they want without sacrificing the system's depth. And actually sell copies if...
Please. A lot of the improvements FS can do, Tekken already done on Tekken 5. Believable juggling? Done. Centre of gravity issues? Fixed. The 3...
Tekken, DOA, SC... Mainly those. And I'm strictly talking about the animations here.
No it's not. Especially in the animations. Don't get me wrong, FS has the best animations in the series to date. But compared to the other 3D...
The reason I put up is what AM2 said on Edge magazine, IIRC. AM2 actually made the characters look realistic previously, but they blended too...
So you aren't aware that the characters looking plastic was intentional so that they could stand out from the background?
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