When your punch-counterable moves get blocked, DTE-G is great so you don't eat an elbow stagger trying to interrupt a followup. When a (barely)...
Aoi is much more throw-based than either Pai or Akira, because that's the only way she does real damage. To this purpose, she's got lots of...
Akira: Make SDE throw counterable. They did it to Aoi, they can at least do it to him. Aoi: Tweak up f,b+P and db+P. They're useless. Making...
The AI also goes into brainfreeze when confronted with severe frame disadvantage (try using Sarah and doing repeated df+PK... even high king...
Kuma doesn't NEED long combos, he does 70% off an f,f+2 without them [img]
When it's part of a wall combo, the pounce is included in the damage scaling (hence why it does ~10 damage for some of the big floats), but as...
I think Jacky is likely as well, considering he's the only one of the Big Four (Akira, Kage, Jacky, Lau) not to win a tournament yet. His...
You can unlock Dural simply by beating her in Kumite mode. She is definitely overpowered, but she's intended as a boss, so her movelist is very...
FYI, the SDE (f,f,f+P) is not guaranteed after the f,b+P+G,u+P+K (and the u+P+K part can be escaped with u+G as well). If it hits, though, which...
1. Training mode doesn't count some guaranteed pounce situations as guaranteed (like Sarah's b+K+G). I don't think those can be struggled out of,...
You CAN do well with a pad, but most people (especially if they go to arcades) find sticks easier and faster. In particular, if you're looking...
My Jacky AI seems to be stuck at 10th Dan... he seems to unlearn throwing as fast as I can teach him, and has to hope for a beatknuckle or knee to...
I guess I'm just opposed to having moves be made more difficult because otherwise they'd be too strong. Just for an example, characters like Lau...
Hooray for Aoi... perhaps the only fighting character to continue wearing long, flowing robes for YEARS. [img] It's one of VF's many good...
Wow... I never suspected you had some dark influence over AM2, but after THESE... [img]
One of the things people complain about is that VF moves are too hard (particularly Akira). While changing the movelists as little as possible,...
In ver. C you can TR Jeff's b+P+G to take only 20 damage (ouch!) and the PS2 registers a stomp after Jeff's b,f,f+P+G as guaranteed. I'd say...
Another note: When fighting another AI, both characters will get lots and lots of hit+, guard-, etc. (once every few hits). I'm not sure why, but...
Agreed... all my AIs tend to fight the same way, so I'd love to see how they do against someone who's been more patient with them. Of course, it's...
Hmmm... some possible G-cancels: df+P; PPf+P; f,f+P+K. Regardless, it shouldn't do anything special for a throw as opposed to some other move.
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