Which is, of course, why Guile dominated in SF2 [img]
MC = major counter (aka "interrupt" in most fighting games), i.e. hitting the opponent during execution phase of their move. A less common term is...
Re: Help: How do i get Kages knee to hit well afte The numbers are laid out in the same order as your numpad, so "323" translates to "df,d,df", a...
If you need to DC from crouching, there's a simple solution: Rising knee instead. [img] Against dodgers, you can df+K+G or (if you're feeling...
Well, unless they finally got a combo system and different characters, I don't think it will have a chance against VF4 anyway. You don't see DOA3...
Re: Ahem Yep, Kuma was a secret char in Tekken 1, so Kumachan is likely stealing stuff from HIM. Of course, being an avid Kuma player myself, I'm...
Sarah? Powered down from VF2 certainly (no elbow-knee-flipkick, option select or shun puri), but almost anything is better than 3tb. Now Sarah has...
IIRC it's the high-crescent animation because there is no longer a mid crescent reversal, and all circular kicks are reversed the same. Of course,...
Re: Hrm.. Hehe... even with OMF (a full-3D multiplayer fighter) the backdash is important, although it's not as effective as it used to be. It's...
Re: Oki options The old standby u+K+G still works like a charm for Sarah. As Aoi, if you're REALLY confident you can u+K+G, but if your timing's...
Re: Hrm.. Well, over here in the US, some of us HAVE to play Tekken and/or MvC2 to have decent competition. I remain a diehard Panda player...
I can type a SPoD (although it's much harder than using a pad), but the hcf moves still elude me. It's also rather annoying trying to doublepalm...
It's too early to tell for VF4, but I see no reason to knock Jacky from his traditional top tier spot with Akira/Kage/Lau. Sarah's power...
Hmmm... never heard of a good stick for PC, but you can always get a PSX to PC converter. Actually, I find it MUCH easier to do moves on the...
For Dural: Block often. She likes to use her canned combos, so if you've seen them once, a character with reversals will probably do well too. And...
If you want damage, df,df+P+G or b,f+P+G are good choices... for ringouts, you could simply use b+P+G for a harder escape than straight P+G. For...
IIRC you can do as many escapes as you can pull off in 10 frames. The realistic limit for this is 3 [img]
AFAIK the parry->spod is guaranteed... well, at least ShinZ and the Daioh guys eat it every time. [img]
I always thought her costume was a fine explanation for why she's fighting... J6 has stolen her clothes of course. :-)
Hmmm... P+K+G seems to be a 8-10 frame punch, but even if it is 8 it's not too useful, since IIRC it doesn't chain to punch strings. It's a nice...
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