From what I've seen, most styles of Karate in fighting games (if not made up for the particular fighting game, e.g. Tekken) are either Kyokushin...
There is. It's called Karate. :P
Same here.
Any progress on this project?
Wing Chun like every other martial art isn't rigid. Liberties can be taken as long as its base style is distinctive.
Gon is property of Bandai. Which merged with Namco. Ergo...
I think it'll work, being that it specialises in close-distance combat.
CH[img][img] [img][img][img][img] [img][img][img][img]+[img]+[img]. 69pts DMG. That's more damage than the conventional stomach crumple combo we...
Pretty much. Pre-ver B., 90% of his animations were shit. Especially when he's a practitioner of Judo.
I must be the only guy laughing at how the "fanservice" comes 1 second into the video. lol
The single palm must take more than 26PP does together in Vanilla 5. In which case, they're better off toning the damage down to 26PP damage, IMO.
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They don't. Akira does Bajiquan. Julia does Xingyiquan.
It backfired.
Maybe he was saying "simplified" as in "making moves easier to execute". On that subject, I'm all for hard-to-execute moves as long as it makes...
Because Tekken as it currently is is shallow as fuck?
Hai takes 8-9 frames to execute. I found this out 10mins after I posted up the topic.
So I tested out how many frames it takes for Lei to get into Hai stance. To do this, I picked Sarah for her 6P which is 14f. What I did was that...
But I haven't pointed at simplified inputs as a cause. It's just an example of debate. I'm just wondering whether people think that, amongst...
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