Doesn't bokutai dodge 2P? I know it worked in VF4:E (according to Tactics Advice).
Oh wow... See, I thought that you can't crouch dash at -6 because -6+6=0, leaving you no room to do it, but you can normal crouch because -6+7=1,...
Yeah, but he has other options. Really, he shouldn't be able to do anything, TBH.
I have an assignment to review a game. I'm reviewing VF5. Not to give it a score, but to analyse its strong points, weakpoints etc. Part of the...
Doesn't it take 6f to crouch dash and 7f to normal crouch?
ROFL
My bad.
Losing the ability to crouch takes away the opportunity to duck a throw. This leaves the opponent on the defensive them with 2 options - attack,...
It takes 6 frames to crouch dash, while it takes 7 frames to crouch naormally. Because it takes 6f to crouch dash, your opponent can fuzzy guard...
IIRC, true nitaku starts at +7, and ends at (for Lei Fei on the offensive) +10. +11 gives a free PP, and +12 onwards gives a free throw. Find...
I should be available on the 1st, 9th (after 3.30pm), and 15th.
I'd definitely be down for that.
*Starts looking for a stick to practice on*
Don't suck it up. Swallow that shit.
Doesn't Akira's 46P+K+G give + on block? It's pretty fast, too.
The only bullshit she has is her safe circular mid. Everything else I can get over.
Say... does the last K beat the low punch/attack?
VF4:E on PS2. But I couldn't get into it until I was in the competitive Tekken 5 scene. And even then, I was kinda difficult. But hey, I got...
Wait... that was a ranking battle?
33K+GKK+G is actually useful against those who know the stance change in 33K+GK. And also when 33K+GK hits on counter (since even if you miss with...
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