How come [img][img] is not listed in the combo guide? It floats nice, even with normal hit... Did anybody develop any good combos to follow up,...
I'll never complain enough about the loss of floating capabilities for the shoulder ram. Just think of the usefulness of a floater that works from...
I agree with KoD about the little-if-not-none importance of bunny ears and such. A proper filtering for online gaming would be better, as...
Re: How do I know when a down attack is guaranteed Yeah, but they will still have to rise at some point anyways, they can't just stay on the...
Seems good, but is it guaranteed even if the opponent struggles out of the "stagger" as quickly as technically possible? Thanks for the advice,...
Hello! Back in the ehrm old days of ehrm VF2, these two throws were really important to Akira. I still remember the big combo potential of the...
Me too and I think the Yoho looks ugly as sin, it's so not Hakkyoku Ken. Man, I REALLY wish [img][img][img]+[img] could still float... : (
Re: How long did it take you to get good with Akir Well, I meant jaelous of the time they spent practicing the game in general... I'm not sure...
Re: How long did it take you to get good with Akir I'm very jaelous of all the medium and big VF4 players. They clearly have a big advantage over...
Re: Plague's House - August 27th, 2007 I haven't watched many of those but I like Plague's use of Akira's knee. : )
Michishio, that sounds like a good advice although I don't think I personally suffer the "too quick input" thing
I know, what I was trying to tell was simply "don't try and execute the full DLC in favour of the easy version unless you get the tough one 80% of...
Myke thank you very much for all the explanations. By passive I would mean somebody who wouldn't attack first, so that I'd have to do all of the...
Ok, I think I got it now. It seems that a lot is based on the fact that the guarded attacker will attempt another attack after his first one and...
I thought that the values under the Grd column referred to the situation of the attacker if the moves is guarded (i.e. how quickly the attacker...
OK, I have some incredibly stupid questions that probably highlight a deep misunderstanding of the whole game system. Brace yourselves! *drum...
Yeah, I remember how some throws in VF2 would cause the executioner (not the victim) to ring out if made anywhere close to the edge of the ring...
Although kinda OT, Sebo's post is a brilliant reminder of the fact that, DLC is not that fundamental. Even more so now that it keeps being powered...
Fair point, I must have though of it as it was in VF2. You'll have to reckon, however that the position in which you have to be to use it might...
I think you missed the point that the complexity of execution should be proportional to the damage. That's why I think it's inherently WRONG to...
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