466P+K Look at the total frames of a move you wish to evade and reduce 41 (23f evade + 17f 466P+K + 1 because of dash input in the move) and the...
Good riddance
While this has no real new information, I'm currently doing text documentation for myself of combos to use on different characters and this is...
Some optimizations on those 3P+G combos 3P+G, 8P+K, 6P+KP, KKK also works on Jean for 71 3P+G, 8P+K, 6P+KP, 1fk KKK works on Kage for 71 3P+G,...
I'm just curious what the BRP at the nick stands for?
And that's also something Jacky should not do since he actually has good safe-on-block CH launches too. 2_3P is way safer on evade too and he also...
That's what I meant that his nitaku is weak, that's where the respect the frames stuff mostly comes in. I didn't think you'd mean that by "yolo".
Lau 3P+K is 20 and if you are going to abare through a throw it's going to work just fine all the time. There's not really a lot of characters...
Aren't his fastest "yolo" stuff 20 and is that actually a big thing for learning the game?
The best character to learn with is the one you want to play as. The only problem I see with Lau is that his nitaku is weak but I'm not sure how...
2_6P+K, 3PP, KKK 72 dmg on Jeffry both stances and Wolf closed stance.
Here's some: - His damage out put got buffed a LOT - Consequentially his sabakies are more scary - And his punishment is better - His tsukami is...
Stage doesn't even matter in SF.
Loser was allowed to change stage. I do not know whether it was supposed to be random or if rules allowed choosing. No one, including the other...
That's got an underwater stage vibe to it.
Goh actually did receive a couple of nerfs from ver.C but his buffs out weight them by a ton. You might want to get to know what you are talking...
I'll just throw some thoughts out as a viewer on this. Keep in mind that while focus on things I didn't like it's not like I didn't have a blast...
Crouch backdash is also really strong against Jeffry after 2K normal hit.
If the opponent blocks them on reaction it's -6. Depending on the character and knockdown they can also be evadable and then launch punished. They...
It's not that hard once you get the timing for it down. Press the second K as the first one makes contact with the opponent.
Separate names with a comma.