The thing was that you can't go past 6 aerial hits with a meaty launch. When I noted that it doesn't affect 2 hit launches I hadn't taken into...
Those 2 don't actually pass the 6 hit limit since it's about aerial hits. First one has 4 aerial hits (not counting the 2 extra ones from...
I am Spartacus.
I'll check Lau 9K+G finisher and Sarah 4P+K when I'll have time. Both are akin to Jean 9K+G. I their first hit works as 6th hit but the seventh...
Oh, damn. Forgot P,K~4. I'll try it out now. EDIT: Added P,K~4. And yes, that really is all the strings Goh has.
I decided to help Tricky out a bit by going through Goh's numerous strings and testing what sort of advantage the opponent has after evading them....
For the test it works just fine with any knockdown or combo into tech situation. Set opponent to side techroll and reaction to normal. With this...
I'm using a lot of this stuff. Manji once called them "nonbos". The term is still around in Finland :) I don't know about numbers like that...
Bolded part. I don't quite get what you are saying here. ECD in this situation evades throws right fine. You also can get up in time to guard even...
2_6P+G, 2P, 4K W! huh? Have to try that out. My tops is 83 and I think it's only for Eileen and Aoi. This is worth giving a spin. 66P+K combos...
Not true. If you evade after Jacky 1P+K or 1P+K,P and they stop for and immediate throw not only can you avoid it with ECD, it actually times...
I'm pretty sure you could take 5 with Blaze. 2_6P+K, 2P+K, dash 4P, 3K+G, 3K+G. Tried it sometime ago, last hit should just make it if you don't...
I know it's not by you. I just felt the need to voice my opinion that trying to find second rate uses for a second rate move is not very productive.
You need enough damage for a wallsplat (21?, the magic number in most cases) instead of just a wallhit. So it just depends on the damage of the...
I thought it was silly. The first example basically assumes that the opponent will just sit there with their thumb in their @ss while you hit them...
I'm also interested in this. I don't think I can team up with our local players (as I'm pretty sure they won't attend). So if anyone needs another...
They are hard on a pad. I remember only being able to do them (inconsistently) from the left side back when I rolled with a pad. Not too bad with...
Dural P+K+G
Yeah. I'd add to that that your scenario with opponent using P+G is getting escaped because you've inputted 2P+G~5. Probably holding the buttons...
By timing it as one? It staggers on CH or crouch hit so I just set a sidetech and no guard (in which case the dummy recovers crouching).
Separate names with a comma.