A short list would be: - P,K 11f high - f+P,K 14f mid - f+P+K 14f high + combo - d+P+K,f+P 16f mid + combo on crouching (I'm not sure if it works...
I do what Manji says except that I piano K,P,G once or twice depending on the stagger and in the end leave the G pressed.
Not sure if this is news but http://www.youtube.com/watch?v=ptKJ6LywSZQ 0:42 you actually get a flop combo out of b+P,K second hit on MC. Might be...
Wasn't it a throw in VF2?
<div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body"> In VF5R goh has gained a [img][img][img]string too,...
Normal techroll or exact recovery? Normal techroll screw damages for near ground hits in juggles.
You can block 2/8K+G after side techroll too as far as I know. Correct me if I'm wrong. For me it's just one of those options Goh has against...
<div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">You have to assume some things like that STEP K in...
Jack-knife second kick definately cancels to FL df+K,K~G. FL df+P,K exists. It's the usual "continue with df+P sequence" stuff that reads there....
Back when I didn't have a XO stick yet I used X, Y, B as G, P, K respectively. Played with 3 fingers. That's it.
No, it's not 1 frame. It a helluva lot more. The timing for most hit-throw and on-hit strikes in VF is pretty lenient. As for f,f+P (and most...
Maybe if you added the link too
Oh yeah, I thought all this time that 1 for Sarah was b+K+G~G to Flamingo but now I finally realized it was Moonsault.. Forgot the move...
Lau has P+K~b
OM has evasive properties. It can even go through fullcirculars and throws if timed right... Brad's DMPK isn't anything to write home about....
If it's that fast I'll have to start using it loads more. Have to test the speed to be sure though.
<div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body"> Elbow just like everyone else. If you use a slower...
Hum, I'm not sure if this is of any help but I watched a couple of your matches and came up with a couple of things. - Like Jeneric already said...
Re: 2 pk and 8 pk It's still a good-to-know-it's-there kind of move in -7 - -9 situations. Clashes throws and kills most elbows.
Even if we aren't it would be kind of relieving to have a definite "no" instead of this constant insecure waiting.
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