Thats a good point, I forgot about that. It should still be fixed in the command list though to +13. [4][3][P] has only two active frames though.
What exactly are you trying to say? o_O If the move doesnt increase the combo counter, it doesn't combo.
I meant giving in to using this thread as a character/matchmaking thread.
Kens ultraglitch (one of them). <object width="480" height="295"> <param name="movie" value="http://www.youtube.com/v/vPn8pDfjo0k"></param>...
I give in. Im a noob in tekken but my best character currently is Lili. Steve is my second. (Originally gravitated to steve via a tournament with...
I tested this a bit. My conclusion: I think theres an error in the movelist and Akiras [4][3][P] is actually +13 on MC. My reasoning is that...
Happy birthday!
Yes, this thread was meant to be dscussion about tekken generally, not a matchmaking thread.. @MP_Lupin, Leo is a guy. In scenario mode he is...
Xbox lives first dog member
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Yep, theres a distortion effect on some moves (all? or does it depend on damage?), I saved some replays and its clearly visible in the slow-mo...
I reckon that falling back animation counted as backturned all the way down, as its basically a move, not just falling back. Shun hadnt landed...
As far as I know there isnt really any framedata available. If im wrong, please point me to it. The only thing I heard about frames is this...
The T6 netcode is one of, if not the, worst that I have ever encountered. There is only quickmatch too, you cant choose who you play or decline a...
I kno0w, but I cant test solo... those are worth trying at least.
[6][P][K] = 40 [3][3][K] -> [P] -> [6][P][K] = 67 stance-independent. [3][3][K] -> [P] -> [7][K]+[G] = 69 closed [3][3][K] -> [P] ->...
Thats not exactly what I meant and you know it.
You're not trying to learn the game system via online are you?
Its not like you can decline a match when you see their latency in VF........................................
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