I agree. [img] Staggers are useful tools, jsut dont expect the followups to anywhere near guaranteed. That doesnt mean you cant try them. Eileens...
Yep its pretty much the same as before from what I can tell.
Re: VF5 Akira's advance stuff and combos. If opponent hits the wall after the last hit it is a combo all right. (Note that wallstagger -> SPoD is...
It gets worse than that, if [img][img]+[img] is blocked, Pai can do lots of things, like another [img][img]+[img], [img][img]+[img] or...
As far as I know this has been the case at least since vf4, you can multi-throwescape sidethrows. If Wolfs DM [img]+[img] will create normal...
The master had propably been stalking for easy 10 dans to beat... Only 10dans matter for promoting past master.
If opponent Akira has a tendency to do SDE at the beginning of the round (many do) I believe Jacky can beat it with [img][img][img][img]. Other...
Re: DS1P (down-back punch): What it beats/defeatin All right Im gonna spell it out for ya, since you dont seem to grasp when people are making...
Re: DS1P (down-back punch): What it beats/defeatin Just who exactly are you trying to impress here? Those who know how to play against Vanessa...
Re: DS1P (down-back punch): What it beats/defeatin FYI I tested, it clashes in -4 and worse. You are soon going personal. So far I have...
Re: DS1P (down-back punch): What it beats/defeatin Beat lows and highs.. wait...its coming to me... low block! Except low block isnt -8 on...
Word. Having people complain about Vanessa being cheap keeps getting more hilarious all the time. I just started to play Vanessa myself to learn...
Right, then I say characters should be balanced on the assumption of 100% execution. So far I believe they have been. Nobody is saying that a more...
Yes it is possible, but better get it working with one and then move to more TEs. Only thing to consider that you need to be conscious about the...
They do it, cause its cool. But the characters are balanced on the assumption of 100% execution. If they wouldnt be, we would get crossly...
Re: VF5 Akira's advance stuff and combos. You need to delay yoho for like 1-2 frames or it wont have enough range. Maybe...
Re: VF5 Akira's advance stuff and combos. I have done some testing in training mode with [img][img][img]+[img][img][img]+[img] -> Yoho. Im...
Hmm well, of course you should never input stuff without thinking what you are doing.. However I disagree with you in one sense. Evade->throw may...
Sounds like a problem with timing. After you have inputed the throwescape all you need to do is to keep your finger on guard and release P and...
Ok, but in essence player can still re-input the throw and throw Lau..in theory at least.
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