most of us know that two giant swings with wolf leaves a single hit point remaining..however i recently noticed it applies to other characters as well, too. with kage i did: TFT knee PPK slide = 107 points. TFT knee PK slide = 93 points. 107+93 = 200, right? wrong. do both those combos in a row, and a single hit point remains. that's kind of a complicated way of finding that out..you can simply do any combination of throws or combos and moves that add up to exactly 200 at the end. there will ALWAYS be 1 point remaining. just do any 50 point throw four times with any character if you want to see it the easiest way. what the does this all mean? fucked if i know. however i've always thought there was an ultra minor level of handicapping in VF3 beyond what we know (this little known fact: the player with 50 points or more less than the other can have priority over the other player if all other priority requirements are still equal) to keep the game going and give a small, small chance for the losing player. i've long argued that i've seen the game allow the player who is losing very, very badly and when time is running out to get up quicker than he normally should (i've seen people avoid stuff like akira's df+P after a df+P+G. and, no, it was not entered late..i was the akira player). but it happens rarely.. who knows for sure..