Aoi's ! is one of her key moves in FS. Along with its good range, at 16 frames exe, it's fast enough to punish easily sweeps and unsafe lows what recover at -16 or worse on block, but also standing moves such as Lau's or Sarah's since the command move can be executed as !. The hit throw naturally goes under any high moves at any disadvantage ( up until your opponent is smart enough to punish with guaranteed jab, which means -11 ), and even special high move (Vanessa OS and Brad's ) . However, it doesn't work if the special high move is part of a string. You can also punish whiffed low punches after backdash at small disadvantage. What is very interesting is that the move also goes under mid moves at disadvantage ( mostly generic elbows and side kicks ) against a lot of the cast, and can even interupt moves such as Sarah or Jacky's ! . After experimenting in matches against various characters and in dojo, here is a non exhaustive list of mid moves what can be avoided constantly with ! at disadvantage, in specific stance. El Blaze from -1 to -5 , close stance, -6 only after Aoi's sweep NH or blocked side kick Eileen and Pai None Aoi at -1, close stance at 0 and -1, open stance from -1 to -9, open stance Sarah , from -4 to -10, close stance Note: is slow at 20 fr exe, so at -3 and higher, the hit throw wins already due to frame execution. Lion from -1 to -7, close stance Shun Di None Vanessa DS from 0 to -5, close stance from 0 to -4, open stance Vanessa OS from 0 to -4, close stance, possible at -5 after a Aoi's blocked low punch only from 0 to -6, both stance Lei Fei from 0 to -5 close stance Kage and from 0 to -5, close stance from 0 to -5, open stance Lau , and from 0 to -5? close stance Goh , from 0 to -5, both stance , from 0 to -5, close stance Jacky , from 0 to -6, open stance , from 0 to -3, close stance from -4 to -13, both stance from -1 to -9, close stance , from -1 to -3, close stance Brad , from 0 to -5, (-6 possible after Aoi's sweep NH, close stance) , from 0 to -5, (-6 possible after Aoi's sweep NH, close stance) , from 0 to -6, both stance , from 0 to -4 both stance, then open stance only for -5 , from 0 to -2, close stance Jean , -1 & -2, both stance, but open stance only at 0 & -3 to -5 , from -1 to -3, both stance, but close stance only at 0 & -4 & -5,(-6 possible after Aoi's sweep NH) , from 0 to -5, both stance, -6 possible after Aoi's sweep NH Wolf , from 0 to -3, any stance , from 0 to -3, close stance , 2 & -3 any stance, then -4 to -9, close stance only close stance, -6 at max open stance, -6 at best Jeffry , from 0 to -5, close stance, (-6 possible after Aoi's sweep NH) , at 0 & -1 any stance, then -2 & -3 close stance only , from 0 to -6 close stance Akira None Taka from 0 to -6, close stance There are specific situations at -6 in which the hit throw can goes under a certain mid move but only after Aoi's NH, and not after her blocked , or . To conclude, ! can be used as an abare tool, as it can avoid throw / high and some mid mix ups at medium disadvantage against most mid weight characters, be aware that it seems to work mostly on close stance, and you have better chance to interupt certain moves if Aoi is not too close to her opponent. Along with Tenchi, it will force your opponent to rely on other moves and change his attack patterns if he doesn't want to be annoyed by this WTF moments " What ? She goes under my MID ???".