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42P+G

Discussion in 'Lau' started by tonyfamilia, Jan 10, 2008.

  1. tonyfamilia

    tonyfamilia Well-Known Member

    To all Lau players out there, what do you like to do after /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/g.gif besides /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif ?
    I like to do /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif but it doesn't always connect.
    I also wanna hear about any mind games that you like to play after this throw.
     
  2. Shiznittles

    Shiznittles Well-Known Member

    I've had a tone of luck with the straightforward:

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif

    I think it's because I do the throw so rarely everyone and his fat uncle is surprised when it comes out - staying stunned a couple frames too long.

    If nothing else I will just do /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif for standard Lau-issue fun.

    The only other thing I can think would eff someone up is if you could do /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif - ONE MO' TIME!

    -Shiz
     
  3. KowtowRobinson

    KowtowRobinson Well-Known Member

    You should have great results doing 42p+g twice in a row when playing extended sets. Really sets a bad seed in their brain that you can play with for the rest of the matches.

    Aside from that, just standard throw-mid mixups, I don't think they really have time to step a sidekick? Maybe I'm wrong.
     
  4. Shiznittles

    Shiznittles Well-Known Member

    Hey Lau-gionnaires,

    Chris (KowTowRobinson[/size]) handed off some golden advice about an easy way to do Lau's Side Throw /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif. I'm sure many of you know this already but for new guys this is a nice alternative to being super precise.

    Just do a reverse fireball/partial yoga flame motion:

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif = Works like a charm!

    Now he actually is good enough to go through neutral like a good Lau but for the rest of you (and me) this is a great option.

    Let the face plants begin!

    BOOM!

    -Shiz
     
  5. Happy_Friend

    Happy_Friend Well-Known Member

    If someone is quick enough to struggle out and 2p (thus beating throw and 46p) I think that /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif are good choices.

    Charging /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif works often as well and is pretty funny. Switch to Cookie and do the guard break to /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif to take the hilarity to another level.
     
  6. tonyfamilia

    tonyfamilia Well-Known Member

    Whoa, that was awesome insight, thanks!
    I started to think that Lau players were scared of sharing their secrets XD
     
  7. KowtowRobinson

    KowtowRobinson Well-Known Member

    The big thing about this throw for me, is that it's a perfect change from what people are used to breaking. Always start with your strong /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif and /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif , but if they break your throws, /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif is a perfect changeup.

    People often aren't ready for this throw when facing Lau, and you can usually get the /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif on stagger, since they'll be slow to shake. If they start shaking that, then do the standard mid/throw mixup.
     
  8. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    Something I found recently:
    42+P+G, 66+P+K from here if opponents attacks or even low guard BT P+K will side crumple them, proceed to 2+P+K, P4PP.
    Also works after 6+P+G 2/8
    Pretty unusual to see a back crumple from a low guard, BT p+k is -15 though ^^.
     
  9. _MG_

    _MG_ Well-Known Member

    If your opponent is kind enough not to struggle you can get a /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif for more damage than /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, presumably this is also going to nail anyone who struggles quickly and tries to low punch. It hits in the side so they float a little weird, some combos may not work.
     
  10. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    46P is never guaranted against average/good players, vs average strugglers P4PP might work.
    If people stand block 3+P+K you're fucked, if they escape = same
    Good players might employ DTEG after 6+P+G 2/8 or 42+P+G so I would not risk 3+P+K.
    4+P+K is really good here, on hit you can hit confirm into PK followup for 50+ or stop at 4+P+K,P with a +4 advantage.
    If guarded/dodged you still have plenty of options 4+P+K,P is only -1 on guard, even if escaped it shouldn't put you in big trouble. If you go into Kokei you can use Kokei K to retreat.
    66P+K is also real good, it will beat attacks, low guard, one side escape, advantage on hit, opponent still turned, safe on block.
     

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