I am yet another Tekken refugee, and have come off many, many years of Tekken 3 and Tag before leaving the fourth instalment in the dust. So of course, one would expect me to find huge differences in the mechanics between Virtua Fighter and Tekken, and despite this reasonable expectation, something about VF bothers me which I am hoping some of the veterans on this site will be able to clarify. As briefly as I can explain, when I play VF4 against either a human or a CPU opponent (although most of the time it is CPU), the game feels very "sticky," and it seems as if there is a huge lag between my executing a move and recovering from it. To be a bit more specific, when I am on the offensive an attacking with a custom combination of low punches, punch flurries and other quick attacks in varied rhythm, it seems as if the opponent recovers much faster than I do, and my attacks are constantly interrupted, even the very quick strings. Conversely, when I am on the defensive, I find that an opponent's attacks will be close to unbreakable, and that any time I try to interrupt with a low punch or a throw, I am caught on counterhit. Is it that Virtua Fighter is less dynamic than I thought and that victory lies within memorising feasible flow charts and the like? I know these are stupid questions and that it is tiresome to take the time to explain things to newbies, but I am really getting into VF, so any suggestions would be greatly appreciated. Maybe other ex-Tekken players could help as well?