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After Aoi's Hiki chigai throw

Discussion in 'Aoi' started by kimheng, Mar 2, 2004.

  1. kimheng

    kimheng Well-Known Member

    Hi!

    I am very interested by the [P]+[G]~[6] throw,which garanteed follows up:

    _the common [P],[K]-->throws/elbows mix ups

    _[6][P],[P]

    In her data frame,I see this throw gives +15,so it's understandable that [P],([K]) exe=11 and [6][P](exe=14) are free


    But I notice that

    _[6][K],[K] is garanteed too(exe=18)
    _[4][6][P]:[P]+[G](exe=17)
    _[6][K]+[G],([P]) (exe=16)

    All these moves are free after the throw! /versus/images/graemlins/shocked.gif
    (I tested it on pratice,cpu on "all guard "

    Am I missing something?
    In theory,the frame execution of these 3 moves are too slow to hit the victim after the +15 frames given by the throw
    Maybe the [P]+[G]~[6] gives more frame advantage?

    Thank you for your help! /versus/images/graemlins/grin.gif
     
  2. Siyko

    Siyko Well-Known Member

    This is just a bug with the CPU not guarding if its doing another animation, even though it can cancel it with a guard. Set both 1p and 2p to aoi in free training, and record the motion of doing the throw with the [6]+[K] [K] followup, you can block it easily.
     
  3. kimheng

    kimheng Well-Known Member

    Oh my god,I'm very sorry /versus/images/graemlins/confused.gif,I don't have the idea to test it.........stupid bug
    Thank you
     

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