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Akira Command Training...Teishitsu Dantai????

Discussion in 'Akira' started by Isamu, Feb 26, 2004.

  1. Isamu

    Isamu Active Member

    It says press "K+G (Release G after 1 frame)"...WTF???

    What on earth does this mean? I have been trying for about an hour to pull this off!

    Other ridiuculous moves I can't execute...

    1)down(red arrow), forward PP why is this so hard?

    2)During (P+K+G, forward, back/down P+G) hit back/forward P...GREAT FUCKING SCOTT!

    3)Oh my Goodness and this,...forward/down K+G forward P back forward foward P+K....PLEASE tell me you're joking Sega! LOLOL!

    I really wanna learn this guy but hot-damn they are asking the impossible!

    [​IMG]
     
  2. LM_Akira

    LM_Akira Well-Known Member

  3. Llanfair

    Llanfair Well-Known Member

    Some Akira help through history...

    Ok. I'm going to help you out a bit here. But only for Akira's knee and the SPoD (number 2).

    Both of these moves of Akira's have been around since VF2 (in fact the Knee was in VF1 but the commands were slightly more complicated).

    I'm quoting the very first Akira FAQ for VF2 which most of the veterans in the VF domain remember, I'm sure, quite well. It was Joji's descriptions of how to pull off Akira's knee and the SPoD that helped me at the time and with practice (mind you, almost 10 years worth) I can do both as close to 100% as anyone in the heat of battle.

    Akira's Knee - Source: Joji Suzuki's VF2 Akira FAQ v1.01.

    Keep in mind that the combos mentioned are VF2 (and early VF2)...so they do not apply to VF4 Evo by any means. However, the method of doing Akira's Knee is the same.

    [ QUOTE ]
    Knee kick (K+G, release G immediately)
    ---------
    This is a knee strike (f+K) just like Jacky, Sarah, Wolf and Jeffry.
    The feet position will change after this move.
    You may be wondering what the heck this is. You're right. It is
    difficult to execute. The G button has to be tapped for only 1 frame worth.
    That's 1/60 of a second. I get this to work like this: tap G+K using your
    index finger and ring finger, respectively, but sort of 'scrape' the guard
    button with your index finger. Kind of like a flick. Keep holding the kick
    button. You need to get used to it, but it actually works well with this
    method. If after trying this you still can't do it, just forget it. It's not
    going to affect your game play too much. If, however, you manage to perfect
    this move, you can combo it with a body check or a dashing elbow/palm if the
    opponent floats. But the best follow up is a double jumping kick. The
    opponent will cry out you are cheating. It takes off a lot of energy, and
    better than the body check. Even another knee kick will connect, followed by
    a body check or dashing elbow/palm, but don't do it unless you are sure of
    the knee kick and only against light opponents (i.e. Pai).
    A good way to use it is to come in as if to throw, get the opponent to
    crouch or do a low punch, and throw the knee. Or dash forward and knee.
    (Also you can hold the guard button for the first forward, and release the
    guard, and do f+K+G, release G. Gets complicated but it's not that bad).
    One more thing, Akira's knee kick comes out faster than any other
    character's knee kick, but the recovery is the pretty much the same as the
    Bryants'. Something to note because once you master the motion, it's
    definitely a move to use to be considered a good Akira player.

    [/ QUOTE ]

    The Stun Palm 'o Doom a.k.a SPoD - Source: Joji Suzuki's VF2 Akira FAQ v1.01.

    Note: I have replaced P+K for P+G to reflect the changes since VF2. Additionally, the frames indicated are for VF2 and not for VF4 Evo. Since VF2, the SPoD has become increasingly more lenient to pull off - so there's some gray area there.

    [ QUOTE ]
    Stun palm, reverse body check, double palm
    ------------------------------------------
    The notorious stun palm 'o doom, or whatever you please to call it. A
    damn difficult move to do, but getting it to work is like heaven. The
    opponent just stands there with there mouth wide open, as they watch at least
    half their life bar disappear.
    First of all, although this is listed in the multiple attack section,
    this is actually a single move (or a single move plus a special double palm).
    You may notice that when you execute this, the reverse body check comes out
    right after the stun palm hits (before he retracts his hands). Similarly, the
    double palm comes out without any pause after the body check.
    The trick is to enter the commands precisely, which is the first thing
    you need to work on if you ever want to get this to work. Make sure the
    reverse body check's move is at least consistent. Now, when you press P+K+G,
    you have to enter the reverse body check ([4],[3]+[P]+[G]) immediately. The reverse body
    check's commands are entered pretty much BEFORE the graphics of the stun palm
    is shown (yes, you read that correctly). Actually, the reverse body check
    needs to be entered faster than the regular one (14 frames instead of 20).
    And the maximum time between the stun palm and the reverse body check is only
    14 frames. Compared to the regular pppk moves (i.e. Sarah, Lau, etc.), the
    pppk is SLOW (Sarah requires 19,21,26 frames respectively between the punches
    and the last kick). So if you thought you were entering it fast enough, go
    try again. Now, after the reverse body check is entered, you have 17 frames
    to start entering the double palm. This move can be done by pressing any
    'down' direction (i.e. d/b, d, d/f) and then pressing forwards or backwards,
    hence the confusing notation. And this must be done within 16 frames. Notice
    that the maximum allowable time (frames) elapsed from the time you pressed
    P+K+G is only 61 frames (14 frames to start the reverse body check, 14 frames
    to complete the motion, 17 frames to start the double palm, 16 frames to
    complete the motion). Or basically one second for the whole thing to be
    completed, but that's the maximum time allowed. In practice, it seems as
    though you need to enter it in half a second /versus/images/graemlins/frown.gif But basically, if you are
    sure that the motion you are doing is correct, yet you are not getting it, it
    is most definitely your lack of speed. Do it as fast as you can, yet
    maintaining the stick accuracy, and you'll get it. Or at least you'll get
    the reverse body check, but please try for all three, especially because the
    damage given by the double palm is a 50 points.
    ...
    As a final note, although you may be doing it at the right speed,
    correct stick motion, yet still can't get it to come out consistently, I have
    found that there is a subtle timing of hitting the buttons. I don't know.
    It's just that there seems to be a certain way to time the buttons even
    within that short period of time.
    If you have mastered this, you will gain the respect of every player in
    the VF world. Good luck.

    [/ QUOTE ]

    Lastly. These moves are significantly easier to do on a stick instead of a gamepad. Just my opinion, of course, but worthy advice nonetheless if you want to climb the learning curve efficiently.

    Hope this helps.

    <font color="yellow">.cheers.</font>
     
  4. Shang

    Shang Well-Known Member

    K+G, release G 1frame means: press K, while tapping G for 1/60 sec. Try just brush over the G button instead of actually pressing it.

    down (red arrow), f+pp: means from crouching, press forward +P (this must connect with opponent, either blocked or hit), then press p again at the same time when the first attack connects/hits. The window for the 2nd P is very tight about 1/20 of secondish.

    The PKG combo must hit, it will not work when blocked or miss completely. The d/f+kg combo can be done regardless of hit / miss.

    Here is an advice for people who just starting to play vf (like urself): don't bother with Akira. You will find enjoyment much faster with a lot less frustration with someone like Jacky, Brad, Sarah, Leifei or Pai.
     
  5. Isamu

    Isamu Active Member

    Cool beans!

    Thanks a bunch guys. Those are great recommendations and tips. For what it's worth, I am already getting the [P]+[K]+[G][4][3][P]+[K][4][P] move kinda down pat!!! I think I will hold off a little on the knee cuz it sounds like it's a move that needs time to get dialed in with the fingers.

    One thing I would like to know though, is what controller type do you think is better for this game? I own a MAS Arcade stick(which as you know is an exact replica of the arcade) for the PS2 and it works well enough for Streetfighter type games. But I have been playing VF for the PS2 with a pad for quite a few months now and am more used to that. But the thing is, for some reason evading with te D-pad seems to be a real chore. I know I know, it's as easy as hitting [8][8] or [2][2]. But for some reason it does not always work with the PS2 gamepad. I am wondering if D-pad/Stick moves are better executed using an actual arcade stick or a d-pad? Button presses would certainly take me a while to get used to on a stick, especially since I have a standard SF 6 button style layout, and not a VF one.

    Speaking of which, how many buttons does the arcade VF Evo have anyway? Is it still a measly three? Do you recommend I use my MAS stick and set it up like a VF layout or should I continue to use the gamepad?
     
  6. Siyko

    Siyko Well-Known Member

    Re: Cool beans!

    yes three buttons, and stick/pad is preference, although the vast majority choose stick.

    As for evading, it's just [8] or [2], theres no need to hit it twice.
     
  7. Shang

    Shang Well-Known Member

    Re: Cool beans!

    SiYKO,
    do me a favor stop giving people advices here, go do your homework. and come and play. ok?
     
  8. kungfusmurf

    kungfusmurf Well-Known Member

    Re: Cool beans!

    SiYkO, don't listen to Shang you show your Godlike VF knowledge to all the Noobies in this forum. /versus/images/graemlins/cool.gif
     
  9. Llanfair

    Llanfair Well-Known Member

    Re: Cool beans!

    [ QUOTE ]
    Speaking of which, how many buttons does the arcade VF Evo have anyway? Is it still a measly three? Do you recommend I use my MAS stick and set it up like a VF layout or should I continue to use the gamepad?

    [/ QUOTE ]

    I highly recommend the stick. If you've got a MAS stick already, then you're set. I think you'll find that your play will be more competitive and that you'll enjoy the game more - moving beyond the barrier of move execution and beginning to feel the game from its strategic perspectives.

    <font color="yellow">.cheers.</font>
     
  10. Isamu

    Isamu Active Member

    Re: Cool beans!

    [ QUOTE ]
    Llanfair said:

    [ QUOTE ]
    Speaking of which, how many buttons does the arcade VF Evo have anyway? Is it still a measly three? Do you recommend I use my MAS stick and set it up like a VF layout or should I continue to use the gamepad?

    [/ QUOTE ]

    I highly recommend the stick. If you've got a MAS stick already, then you're set. I think you'll find that your play will be more competitive and that you'll enjoy the game more - moving beyond the barrier of move execution and beginning to feel the game from its strategic perspectives.

    <font color="yellow">.cheers.</font>

    [/ QUOTE ]

    It's funny, because I was just thinking about that earlier today. Im gonna try it out later this evening!
     
  11. Isamu

    Isamu Active Member

    Re: Some Akira help through history...

    [ QUOTE ]
    Llanfair said:

    SPoD (number 2).
    ...
    As a final note, although you may be doing it at the right speed,
    correct stick motion, yet still can't get it to come out consistently, I have
    found that there is a subtle timing of hitting the buttons. I don't know.
    It's just that there seems to be a certain way to time the buttons even
    within that short period of time.
    If you have mastered this, you will gain the respect of every player in
    the VF world. Good luck

    [/ QUOTE ]

    Llandfair....it amazing how accurate your comment above is regarding the timing of this move. So far I have managed to pull it off a total of around 30-40 times, as a guestimate, over the course of spending hours upon hours in command training.

    It is definitely easier so far using my PS2 gamepad than with my MAS Stick. But I have done it on the stick about 10 times so far! I think the reason for this is because my MAS uses an American "Bat" styled stick from Happ and my diagonals from this particular stick likes to "take a tour" through OTHER dirctions before it gets to the diagonals. It "rolls" off through [2] or either [4] or [6] untuil it reaches the diagonal position. This has got me wondering if a VF4: Evo stick from Horii, or a Catch22 stick is better suited for VF4 tha my MAS. Your thoughts?

    But yeah...you hit it right on the nail...there is a slight slight time delay and "Rhythmic" way if you will, to this move, as well as a lot of other moves for Arika.

    It's really quite strange and seems as if in order to accomplish the move consistently, you have to let it "possess" your fingers...to the point of doing it almost as a habitual reaction. That is why I will continue to stay in command training until I reach this stage of "finger possession". Know what I mean?
     
  12. GodEater

    GodEater Well-Known Member

    Re: Some Akira help through history...

    [ QUOTE ]
    It's really quite strange and seems as if in order to accomplish the move consistently, you have to let it "possess" your fingers...to the point of doing it almost as a habitual reaction. That is why I will continue to stay in command training until I reach this stage of "finger possession". Know what I mean?

    [/ QUOTE ]

    Yes, it is called 'muscle memory'. That point where you don't have to think about the technique your body can just perform it. In VF2 I feel like I've just pressed a SPoD button as opposed to hitting three distinct combinations.

    GE
     
  13. Isamu

    Isamu Active Member

    WooHoo!

    I just went through Akira's command training using my MAS Stick in under 6 MINUTES!!!!!!!...*without* skipping a single command!!!! What previously took over 2 hours as recent as last night(thanks to the dreaded SPoD and DLC) now only took me 6 minutes!!! Not sure I'll run though it that quick again though. Reason being is I still need much much practice with the SPoD and the DLC. Man those two are something ELSE! I am getting the SPoD down a bit better though...infact, I can pretty much do it every other time if I'm facing right(or east). Facing left(or west) gives me bit more problems because it's hard for me to hit the diagonal or "back/down" command with this MAS Stick. Like I said earlier it likes to "roll" across other directions first. The DLC is just in a league of it's own. You have to be RETARDEDLY fast to get that shit out properly! For me the biggest obstacle is hitting [3][K][G]+[6][P] consistently. I mean, considering that you have to spread your fingers apart to hit guard+kick then have your index finger hit punch after hitting back forward forward is just a mind wrecker!

    So basically the bottomline is considering not only do I have to adjust to Akira's awkwardness, not only do I have to adjust to using a stick in general, not only do I have to adjust to using only three buttons, but....get this...NOW, as yesterday, I have to adjust to pushing the buttons from the real arcade layout!

    You see, all this time I had the button layout where punch was the bottom button, kick was the top left(or "middle" button, if you will) and guard was the top right! I had NO idea the proper arcade button layout order was Guard/Punch/Kick! Damn am I a true blue n00bie or what? I shall persist though! The show must go on! /versus/images/graemlins/cool.gif
     
  14. Vith_Dos

    Vith_Dos Well-Known Member

    Re: WooHoo!

    [ QUOTE ]
    Isamu said:

    I just went through Akira's command training using my MAS Stick in under 6 MINUTES!!!!!!!...*without* skipping a single command!!!! What previously took over 2 hours as recent as last night(thanks to the dreaded SPoD and DLC) now only took me 6 minutes!!! Not sure I'll run though it that quick again though. Reason being is I still need much much practice with the SPoD and the DLC. Man those two are something ELSE! I am getting the SPoD down a bit better though...infact, I can pretty much do it every other time if I'm facing right(or east). Facing left(or west) gives me bit more problems because it's hard for me to hit the diagonal or "back/down" command with this MAS Stick. Like I said earlier it likes to "roll" across other directions first. The DLC is just in a league of it's own. You have to be RETARDEDLY fast to get that shit out properly! For me the biggest obstacle is hitting [3][K][G]+[6][P] consistently. I mean, considering that you have to spread your fingers apart to hit guard+kick then have your index finger hit punch after hitting back forward forward is just a mind wrecker!

    So basically the bottomline is considering not only do I have to adjust to Akira's awkwardness, not only do I have to adjust to using a stick in general, not only do I have to adjust to using only three buttons, but....get this...NOW, as yesterday, I have to adjust to pushing the buttons from the real arcade layout!

    You see, all this time I had the button layout where punch was the bottom button, kick was the top left(or "middle" button, if you will) and guard was the top right! I had NO idea the proper arcade button layout order was Guard/Punch/Kick! Damn am I a true blue n00bie or what? I shall persist though! The show must go on! /versus/images/graemlins/cool.gif

    [/ QUOTE ]

    No bragging coming from me but Akira's command list (through it is agreeably the hardest in the game) is water after your practice for a while. I can do it with my pad in under 2 or 3 minutes. Its really not that hard anymore.

    Godeater : Muscle memory rocks.
     
  15. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    XBL:
    Jami San
    Re: WooHoo!

    I recently was able to finally do Akira's knee!

    He is my third character. using the slow all moves option in free training helped a bit.

    plus to the originall posster, for all holding dow(crouching moves), you can allways quickly input a crouch dash such as [3][3], followed by the rest of the command like [3][3][4][6][+P] for the double palm.

    And just to show creds.. I used to practice the SpoD in the arcade VF2. Lol, didnt master it till VF2 for saturn
    Its way easier now i think, [3][K]+[G],[6][P],[4][6][P]+[K]
    is tuffer me thinks, just recently mastered that one.

    P.S where are the good NYC arcades? I live only 20 minutes out of the city..
     
  16. GKaizerZero

    GKaizerZero Well-Known Member

    Re: WooHoo!

    you might wanna try barcode. thats the only one i know. although i dont hang in manhattan like i used to. and even if, big if, they have Evo, i doubt you'd find any decent comp there. but if you do happen to find a decent arcade in midtown or lower i'd love to give it a look. i miss the old days.
     
  17. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    Re: WooHoo!

    NYC VF

    That thread's in the Jamboree section & the arcade you want is probably Chinatown Fair...8 Mott St. is the address if my brain is on right. Have a ball.
     
  18. solidsnake

    solidsnake Member

    the knee

    Headz up from Poland. I owe VF4:Evo for ps2 and I had problem with this godamn knee it looked almost 5impossible to perform this move using pad) . But here iz the trick I use: define left analog stick as "kick" so u can press it with your left hand. R1 or R2 define as K+G. Now you bruise R1 (or R2) with right hand INSTANTLY pressing&hold lefnt analog stick......looks weird but works for me! Now I can do this move almost everytime....
     

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