Akira extended Combo's

Discussion in 'Akira' started by NeoTokyo, May 6, 2002.

  1. NeoTokyo

    NeoTokyo Active Member

    the last 2, 3 weeks I am changing from Lau to Akira. and it is going pretty well, but I need to know some extended combo's.
    for example. I have found this one.
    do the pull in throw. ( f,b,g+p ) then up ( u ) then p+k for reverse body check. so far this is standard and can be found in the command list. but after you have finished the reversed bodycheck your opponent is facing you with his back so do a fast f,f, p to stagger your opponent again and finish with a f,f,k,k or a b,f,p+k.

    if anybody has more extended combo's please let me know

  2. Robyrt

    Robyrt Well-Known Member

    FYI, the SDE (f,f,f+P) is not guaranteed after the f,b+P+G,u+P+K (and the u+P+K part can be escaped with u+G as well). If it hits, though, which it usually will, you are guaranteed a double palm (D,b,f+P). The training mode has some really good stuff, notably shrm, P, shrm, doublepalm and MC SDE, f,f+KK. Against a wall, feel free to tack on a b,f,f+P+K bodycheck to any wall hit.
  3. Sudden_Death

    Sudden_Death Well-Known Member

    "FYI, the SDE (f,f,f+P) is not guaranteed after the f,b+P+G,u+P+K "

    FYI, it IS guaranteed in version C.
  4. Tetra

    Tetra Well-Known Member

    ?! SDE not guaranteed after f,b+p+g, u+p+k? Why not? You get +20 frames advantage after f,b+p+g, u+p+k. SDE's exec is only 14 frames.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice