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Akira

Discussion in 'Akira' started by VirtuaGambit, May 2, 2003.

  1. VirtuaGambit

    VirtuaGambit Member

    Yo, VirtuaGambit here I need to know something...uh...maybe I shou..ok i'll say it. What is the best launcher attack for Akira [6][6][K] Is that a good one? Take your time I cant go.
     
  2. Ragnafrak

    Ragnafrak Well-Known Member

    not anymore ;]

    if you are talking about virtua fighter 4, it is only useful as a combo finisher (ie: f,f,f+P crumble -> f,f+K,K)

    in virtua fighter 2 and 3 it was the best launcher

    the best launchers in virtua fighter 4 are shoulder ram ([2_][6]+[P]+[K]), yoho uppercut ([3][3]+[P]) and 'true' knee ([K]+[G] (release [G] after 1 frame -- press both together put only put the slightest tap on guard)
     
  3. GLC

    GLC Well-Known Member

    [ QUOTE ]
    Ragnafrak said:
    in virtua fighter 2 and 3 it was the best launcher

    [/ QUOTE ]

    Heh, have you ever played VF2 or 3? /versus/images/graemlins/smirk.gif Single jumping kick has never been a decent launcher, except the special situation after [4][2][P]+[G].
     
  4. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    In vf4c after [6][P]+[G] breaks the guard of a standing opponent, [6][6][K] will come out significantly quicker & float significantly higher than normal allowing you to finish as you would following an MC yoho or knee.
     
  5. Ragnafrak

    Ragnafrak Well-Known Member

    [ QUOTE ]
    GLC said:

    [ QUOTE ]
    Ragnafrak said:
    in virtua fighter 2 and 3 it was the best launcher

    [/ QUOTE ]

    Heh, have you ever played VF2 or 3? /versus/images/graemlins/smirk.gif Single jumping kick has never been a decent launcher, except the special situation after [4][2][P]+[G].

    [/ QUOTE ]
    haven't played vf2 or vf3 akira at all really ;]

    just know from what i saw in vf3 max battle
     

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