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Akira's b,d P+G from crouch

Discussion in 'Akira' started by maddy, Aug 11, 2004.

  1. maddy

    maddy Well-Known Member

    Anyone knows how to do Akira's [4][2][P]+[G] from crouch? Do I have to stand up to do this? Everytime I try doing this throw, such as after Akira's pull in catch throw or a low P, I just get [P]+[G]. It's weird that it's easy to pull it off with Kage but not Akira.


    As a side question, is anyone familiar with the technique, locking ,which normally applies for Oki situation?
     
  2. LM_Akira

    LM_Akira Well-Known Member

    Hmm curious. Whenever I try to do ST after a low jab I always get RBC. May just be my clumsy/lazy input.

    I've changed my approach to jab > ST and it works fine but lp > ST I can't seem to get out.
     
  3. DRE

    DRE Well-Known Member

    It can't be done from crouch.

    The only way to do it is to buffer [6][6] or [4][4] to stand instantly, then [4][2][P]+[G].
     
  4. Siyko

    Siyko Well-Known Member

    Just input [4][4][2][P][G], makes it easy
     
  5. maddy

    maddy Well-Known Member

    [ QUOTE ]
    DRE said:

    It can't be done from crouch.

    The only way to do it is to buffer [6][6] or [4][4] to stand instantly, then [4][2][P]+[G].

    [/ QUOTE ]

    Yeah, that's why it kinda sucks as after a low P hit, you don't have a perfect nitaku situation involving the b,d P+G throw. When I do 44 or 66 to stand up, it gives my opponent time to duck under b,d P+G as I waste frames by doing that.
     
  6. LM_Akira

    LM_Akira Well-Known Member

    Ahh. That explains it then, thanks DRE.

    It kept worrying me how I couldn't do it yet it was such an "easy" command to do.
     
  7. danny13

    danny13 Well-Known Member

    After, you do 2p normal hit on your opponent(standing) followed by [4][4][2]+[P][G]. he can't just hold down to duck the throw. He has to do [3][3] if his reflexes is fast enough.
     
  8. maddy

    maddy Well-Known Member

    [4][4][2][P]+[G] works?!? Thanks a ton,Danny and Siyko KUNS. I will give it a try.
     
  9. danny13

    danny13 Well-Known Member

    Try it in training mode. Only on normal hit of 2p, your opponent can do [3][3] to duck the throw. On Mc, he has to do something else like ETEG or attack.
     
  10. Siyko

    Siyko Well-Known Member

    [ QUOTE ]
    maddy said:

    Anyone knows how to do Akira's [4][2][P]+[G] from crouch?As a side question, is anyone familiar with the technique, locking ,which normally applies for Oki situation?


    [/ QUOTE ]

    I'm not too sure, but are you referring to how some moves will track you if you hold while TR'ing? If so, all I know about it is that if you hold G during the TR, the move will track you, but if you attack or give no input, the move will just keep going on its path. Moves like lei fei's arrow punch, wolf's 46P, and other similar moves are affected by this a lot.

    Or am I thinking of something completely different?
     
  11. Yushiro

    Yushiro Active Member

    Yeah Akira's [4][2][P]+[G] can be done crouching yet you have to imput one more [4] which is kind of a quick backdash buffer then throw.

    As for Kage's [4][2][P]+[G] throw, you can just instantly buffer the throw after a low punch which is quite interesting compared to Akira's.
     
  12. maddy

    maddy Well-Known Member

    Re: Locking

    The term Locking is a technique used against an opponent who does a tech roll or quick rising after being knocked down. I heard there's a timing that if you place a move against a techroller, they can't evade the move. They can either stay standing or duck but no evade. That means the situation is a 50/50 guessing game with a throw or mid attack. At evo2K4, I saw Itazan using [3][P]+[K] when I was techrolling, and I tried to evade but couldn't. AdamYuki was using a similiar technique as well in Oki situation.

    That's all I know regarding "locking". If anyone has more infor, please add on this. This is a pretty strong technique but not really known well enough.
     
  13. GY_Beta

    GY_Beta Member

    Re: Locking

    Hi ! Maddy : maybe you are asking this ......
    I will explain it to you by a poor draw ....>_<
    |________|___|_____________|.....
    1..............2.....3........................4

    the whole techroll can be seperated to 3 steps .
    from part 1 to part 2 is evade time .
    from part 2 to part 3 you only can "press G" (no evade during this time).
    from part 3 to part 4 you can to anything you want .
    so i think maybe you got lucking on part 2 to 3 ...???
     
  14. Siyko

    Siyko Well-Known Member

    Re: Locking

    oh.

    well, all I know about this technique, is it is very strong for akira, as his [4][6]+[P]+[K] is easy to change the timing by holding the buttons longer, and it is a knockdown on any hit. Also, I think the window for an unevadable hit is larger if they QR as opposed to TR. Lastly, if this is related or not, I am pretty sure that the [4][6]+[P]+[K] is unblockable as well as unevadable if the opponent tech rolls towards Akira's chest. The timing may be more strict, but it is really frustrating to get hit with.
     
  15. maddy

    maddy Well-Known Member

    Re: Locking

    Thx Joey for the post. It is easy to figure it out with the graph.

    As for [4][6]P+K, as Siyko pointed out, it's a great tool in locking as you can charge it as long as possible.

    As this move is a half circular move, when you techroll towards Akira's chest, there's more chance of you getting hit by it as the unblockable window is large when you techroll towards his chest. If it's timed late, you could still block the move even though you techrolled the wrong way.


    Locking can be done with other moves as well. I've seen Haijin doing it with [4][K]+[G], and adam does it with [3][P],[P]. Pretty intimidating.
     
  16. danny13

    danny13 Well-Known Member

    Re: Locking

    There is no such thing as an unblockable window after a techroll except when you crumble face down. Techroll to Akira's front or back, you definately can blocked [4][6]+[P]+[K].
     
  17. maddy

    maddy Well-Known Member

    Re: Locking

    I must have confused it with techrolls after a crumple. Thx for clearing this up.
     
  18. danny13

    danny13 Well-Known Member

    Re: Locking

    Anyway, you can test it out in training by setting the CPU to guard always and to techroll towards the foreground. You then do guard break on the CPU followed by [4][6]+[P]->[P], skip the dblpalm so that you have tons of time to do your [4][6]+[P]+[K]. Since the CPU is set to techroll to the foreground(close stance and the CPU techrolls to Akira's chest), you can keep pressing the reset position button to keep trying again.
     
  19. Siyko

    Siyko Well-Known Member

    Re: Locking

    Hrm... i coulda sworn there was an unblockable window (eating [4][6][P][K], TR to chest, [4][6][P][K]). I tried testing and couldn't replicate an unblockable [4][6]+[P]+[K], so I guess I'll let it rest.... unless anyone knows differnetly?
     

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