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AKira's inasi question.

Discussion in 'Akira' started by maddy, Aug 19, 2003.

  1. maddy

    maddy Well-Known Member

    when you use Akira's [4],[G]+[P]+[K] in a real match,

    what do you do to tell you inasi a low punch or a high

    punch? For the maximum damage, a high punch inasi

    has to be followed by [6_][P] within small amount of

    frame range, so without an anticipation of the high

    punch, it is kinda hard for me to tell which punch I

    inasied, and that usually results in losing the max

    damage combo opportunity.

    If I try to just buffer [6][P] right afte the inasi

    without seeing which punch I inasied, [6][P] whiffs a lot

    of times on a low punch inasi so it is not a good

    method of doing it I think. I know the follwups after

    inasing alow punch and can do it correctly if I don't do

    [6_][P] after the inasi by thinking that I inasied a high

    punch instead of low one.

    Is there any nice and easy way of reconzing the

    situation and do the right one?

    I know the fact that the move([4][G]+[P]+[K]) is used

    when you anticipated your opponents move, but in the

    middle of the match, I don''t want see myself not

    doing [6_][P] after inasing a high punch and miss the

    damage.

    Help and inputs are much appreciated.
     
  2. DRE

    DRE Well-Known Member

    IMO, the best thing to do is just use [4][P]+[K]+[G] and leave the [6][P] out. That way, you can recognize what kind of inashi you get. After low punch inashi, the opponent will stagger backwards (for a fairly long time)and almost land flat on their back. Float them with [3][3][P]. After you inashi high punch or high kick, they will stagger backwards for a shorter time, but they'll still remain standing. Follow up with [4][6][P].
     
  3. maddy

    maddy Well-Known Member

    Thanks for the input, DRE.

    The thing you told me is what I've been doing

    thesedays(just watch after [4][G]+[P]+[K]), but I had to

    wonder how Japanese players hardly miss the

    maximum high punch inasi followup. It might be from

    huge amount of experience, but I wonder there is

    another way of doing it.


    BTW, after Akira's guard break([6][G]+[P]+[K]) a buffered

    single palm([2][3][6][P]) is garanteed, and it gives you

    another 12 frame advantage which is big enough to be

    connected with [P],[K]. But, when I tried this out in the

    training mode, it connects like 30% of chance due to

    a distace factor or something, which is quite weird.

    Has anyone tried out this before?
     
  4. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [ QUOTE ]
    madagascar said:

    BTW, after Akira's guard break([6][G]+[P]+[K]) a buffered

    single palm([2][3][6][P]) is garanteed, and it gives you

    another 12 frame advantage which is big enough to be

    connected with [P],[K]. But, when I tried this out in the

    training mode, it connects like 30% of chance due to

    a distace factor or something, which is quite weird.

    Has anyone tried out this before?



    [/ QUOTE ]

    After the guard break, you can do the Single Palm - Double Palm combo. I don't think it's possible to hit with [P][K] after the single palm though because of the distance.

    As for the inashi followups, Dre said exactly what I wanted to. Initially, try to get out of the habit of always following up with [6][P], and develop the skill for watching the type of attack you inashi'd and followup accordingly. After a while, you'll get used to recognising the attack and then you'll be able to enter the [6][P] followup whenever you want it.
     
  5. maddy

    maddy Well-Known Member

    Thanks for the input, Myke.

    BTW, that singlplm, then P,K was connected with

    uncertain percentage of chance when I tried this out.

    Maybe it would be more practical or usuable in Ver.C

    when the singlepalm has a different range on it. I am

    not sure.
     

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