Here's the start of another set of command list comments: 1. The b,f+P Standing Palm appears to cause a Flop. 2. The reversal levels for the df+K Side Kick and the df+K+G Dragon Lance should be updated to SK. 3. The d+P+G Break Guard does no damage to a crouching defender. Should the hit level be changed from M to M*? 4. Myke: Akira and other characters have attacks (e.g., Akira's Evading Body Check and Power Fist) that cause the opponent to automatically go face down and prevent a QR/TR. These are effectively the same as a Slam, but the animations with their consequent face down results are different looking than a typical Slam's. Do you want these noted? 5. The df+P+K+G Crumbling Hand appears to need a Ã¢â‚¬Å“Force CrouchÃ¢â‚¬Â note. 6. The following attacks leave the opponent back turned to Akira: Stun Palm Reverse Body Check; df+P+G Surprise Exchange; Pull-in Throw, Reverse Body Check; b,df+P+G Reverse Body Check. 7. Should the b,d+P+G Stumbling Trip have a note describing its animation? It has a Ã¢â‚¬Å“Guard StaggerÃ¢â‚¬Â note, but I donÃ¢â‚¬â„¢t see how a throw can guard stagger. I understand that a throw can stagger, but I thought the phrase "Guard Stagger" specifically referred to special high/midlevel attacks that can stagger a standing guarding opponent, when normally such an attack would simply be blocked in those situations. This is not the case for throws, since guarding has no effect on them. Hence, why the term "Guard Stagger" for the effects of this throw? Maybe I don't understand the term after all. Though it ought to, the legend fails to define the terms "Guard Stagger" or "Guard Break." The term "Guard Stagger" is used as a note for the d+P+G Guard Break, but it neither damages nor staggers crouching defenders, which seems inconsistent with what I thought "Guard Stagger" attacks do. I have no problem in understanding the use of the term for an attack that staggers standing defenders but knocks down/floats crouching defenders instead of staggering them. But is it appropriate for an attack like the Break Guard? It's also confusing to see the term "Guard Break" being used to describe the effects of the Pull-in Throw, but not for the eponymous Break Guard attack. 8. The command notation for the Stun Palm Reverse Body Check is missing the parenthetical Ã¢â‚¬Å“(hit)Ã¢â‚¬Â between the two parts of the combo. 9. The reversal level of the df+K+Gf+P Dragon Lance, Dashing Elbow should be changed from MP to EL. 10. I believe three of AkiraÃ¢â‚¬â„¢s listed reversals should be broken down further into separate entries: His b+P+K High Punch Reversal has two distinct versions, one apparently for left limbs which comes out as a Youhou and leaves the opponent face down, and one for right limbs (which comes out the same as the elbow follow-up to the Crumbling Hand) that causes the opponent to fly back landing face up. His db+P+K Middle Punch Reversal has two limb specific versions identical looking to the two corresponding High Punch Reversals. His db+P+K Side Kick Reversal has two limb specific versions as well; the one vs right legs leaves the opponent face down and the one vs left legs leaves the opponent face up. The game calls them "Haiho Richu" and "Jouho Shoukou," but I don't know which name applies to which version. 11. The base damages for all of AkiraÃ¢â‚¬â„¢s b+P+K and db+P+K reversals are listed as 30. I believe they should be 20. Actual damage inflicted is 20 + base damage of the reversed attack. 12. Though not mentioned, the b+P+K+G Heaven Thrust also is a reversal vs HE attacks. Further, the effects on the opponent and possible follow-ups to its reversals of HP, HK, and LP attacks are so different, that I feel these should all be listed separately as three different reversals (similar to the way AkiraÃ¢â‚¬â„¢s b+P+K/db+P+K reversals are separated by attack type). Unless the frame data is different, the HE version looks to me the same as the HP version. 13. The (b+P+K+G)f+P Heaven Thrust, Single Palm appears to cause a Stomach Crumble. There will be more to add, after some further testing. Edited to rewrite comment 7 so that it makes more sense than the original.