1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Any thinking on 1K+G ?

Discussion in 'Goh' started by Lain, Jul 17, 2012.

  1. Lain

    Lain Member

    Goh has this move Sokkotsu Kudaki as [1] [K] [+] [G]
    This is a relatively slower move and barely seen in online movies.
    But I still think there should be a reason for it being in the list.
    VA has the similar move as I recall.

    Anyone has any thought on this move like how and when should this move by applied and what we can do after that?
     
  2. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    It's his worst low attack, maybe his worst attack period. [​IMG]

    The range on the move isn't so great. [4][3][P] & [3][K][+][G] reach out farther.

    I think it slightly has more range than [2][K] and [1][K] but they move way quicker.

    It does give advantage on hit but so does [2]|[8][K][+][G] which is faster and half circular.

    Out of potentially beating rising attacks [which [3][K][+][G] [P][+][G] is better option.] I don't see why anyone would use it.
     
  3. Fulan

    Fulan Well-Known Member

    a low hit wall stagger move when you are directly facing the wall. it's not a great attack but it has a use there.
     
  4. hseiken1

    hseiken1 Well-Known Member

    XBL:
    hseiken
    Sometimes just having a move that's largely unused is enough to confuse opponent when you finally DO use it...?
     
  5. JaLoHa21

    JaLoHa21 Well-Known Member

    PSN:
    JaLoHa21
    It's a wall stagger mix up in my opinion. It's not the best but it is really good cause you can get up to those big 100 damage wall combos if you get it off. Other than that I'd just use 2 or 8K+G like Shag said because it gives you more properties that will give you a better chance to get a hit and it can act as a type of side step if you do it right before your attacked.
     
  6. Grabczas

    Grabczas Well-Known Member

    I have confirmation that 1K+G is really good in Oki. I started to use that instead of 3K on grounded opponent because i thought it has bigger DMG and it turns out it can beat rising attack also it can hit tech rolls (not sure which exactly) so someone better than me should check that [​IMG]
     
  7. Fulan

    Fulan Well-Known Member

    2/8k+g is better in oki.

    1k+g doesn't hit techrolls as techrolls are invulnerable, you're just hitting them as they get up. there are also better moves for beating rising kicks.
     
  8. MDSPrime

    MDSPrime Grappler & Part time Ninja

    XBL:
    Pilchard LoveR
    Since they removed stomping after KO I've been using [1][K]+[G] instead, it doesn't actually hit but really looks like it does, I do it mostly in ranked to characters I hate like Pai, Eileen, Kage etc. I Knock them out dash once [6][6] or roll [6][P]+[K]+[G] then [1][K]+[G] , Some people don't take it very well [​IMG] be prepared for hate mail lol
     
  9. SanFran_MAN

    SanFran_MAN Well-Known Member

    PSN:
    Tsumaki_Kid
    XBL:
    Tsumaki Kid
    Ha that's funny cause I always do the 1K+G after my fights for some the characters that annoy me during the fights
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice