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Anyone have tactical advice for Jacky?

Discussion in 'Junky's Jungle' started by sidneypoitier, Mar 25, 2002.

  1. sidneypoitier

    sidneypoitier Member

    I'm Jacky, 2nd dan, and I was wondering what advice anyone had to improve through the dan rankings. How important is the (evade+throwescape+Guard) manuever that is mentioned in trial mode? All advice and combos are appreciated
     
  2. sidneypoitier

    sidneypoitier Member

    anyone? His back dash and foward dash are very effective, as he is a speedy fighter. But i would like a higher level fighter than myself to provide insight.
     
  3. thaininja

    thaininja Active Member

    i'm at 1st dan.....to raise a rank i need to beat 1st dans like 5 times or something to get a plsu 5 what pisses me off is i keep fighting kyu or other lvl dans that aren't 1st.....i have gone like on a 13 game winning streak why wont they give me more 1st dans.....

    and my tatics is be aggressive, evade attack and mix in with low and highs......but if its like wolf or jeffery i gotta keep some distance since my evade throw skills suck...so i just go in and out with his dashes.....i use his somer sault and his forward p+k alot i love the forward p+k its quick and gives alittle stun effect

    i hate the lighting kick i hardly ever use it....i use to do it alot but it left me open maybe i choose a bad time to use it...

    also throws i have cut down on unless their garantee throws like in the training mode...

    i do have a question on reversals.....am i just soppose to not push anything and jacky automatically grabs their hand or something? and i press punch to do it back? cause i can do it in trainign mode but not in kumite.....
     
  4. sidneypoitier

    sidneypoitier Member

    all you have to do is stand there (not hitting any buttons) and jacky will execute a reversal. Just keep in mind that the attack must be a high punch, after he reverses the attack follow up with a punch into a combo
     
  5. Kaede

    Kaede Active Member

    Just keep in mind that the attack must be a high punch, after he reverses the attack follow up with a punch into a combo

    Jacky can also parry high elbows and medium punches.
     
  6. SummAh

    SummAh Well-Known Member

    I'll remind u that Jacky does not have a reversal.
    In fact, it's called a inashi.

    click vf4 on home page to read the sabaki document..it'll explain the difference between inashi, reversals and sabaki.

    BTW, it'll be easier/better/beneficial for the lot of you to read the system FAQ and bring yourself up to date with the terms used in VF.

    I keep seeing newbies using the wrong terms.

    BTW, opponents can struggle out of Jacky's inashi. The canned p follow up is a sure winner...but any follow up can be either reversed, escaped or guarded. It all depends on how good the opponent is...or how fast you can follow up after a successful inashi.

    And btw, his inashi works as long as opponent uses a high p attack or a mid p attack. Even though Kage's b+p is a spinning elbow, it is a high p attack, thus the inashi will work.

    Akira's single palm (d, f+p) is a mid level p attack, thus Jacky can also inashi it.
     
  7. Jerky

    Jerky Well-Known Member

    Inashi versus stun palm. Good way to piss an akira player off.
     
  8. SummAh

    SummAh Well-Known Member

    ah yes
    N that~
     
  9. Kyo

    Kyo Member

    "Inashi versus stun palm. Good way to piss an akira player off."

    arr....that damn inashi....
     
  10. Blondie

    Blondie Well-Known Member

    It might help if you listed some of your strategies, Jacky players play very differently from what I've seen on this site. Do you have Setups? What are they? Are there any problems your having with a move or character? I've just crossed into 5th dan Jacky. So maybe I can help. Of course I've only had the game for less than a week. =)
     
  11. chingdude

    chingdude Well-Known Member

    dudes,
    here are a few valuable strategies i've come to rely upon against the kumite cpu, and now after some initial difficulty these strategies have helped my jacky reach fourth dan.

    first, go into options from the main menu and activate the hit flash thingy if you haven't already, it helps a great deal with being able to tell if you've landed a major counter (MC) or not.

    d+P --> throw

    try to time your low punch to interrupt as a major counter, this leaves you in an advantageous position with +5 frame advantage versus +3 on regular hit. thats enough initiative to attempt a throw -- buffer in the command as soon as you see the yellow flash denoting major counter. mix up your throws as much as possible or the cpu will start escaping from them repeatedly. cool trick: after landing jacky's df+P+G, the cpu tends to get up with a rising attack. delay the execution of your own rising attack so that it hits the cpu character during the recovery of their rising attack. the cpu will also eat an u+P pounce after jacky's P+G.

    poke --> evade --> throw

    a blocked d+P is disadvantageous, leaving you at -4 and warrants an evade attempt. buffer the evade in the recovery of the d+P as the cpu is very likely to try a linear mid attack from close quarters. a successful evade (are we still calling these MC dodge/evade?) will leave you in a good positon for a regular frontal throw or side throw. this technique works with consistency against the kumite cpu when coupled with any of jacky's pokes such as d+P+KKK and db+P or f+PP and P+KP on block. see: 'evading' portion of trial mode.

    oki

    pressure d|u+P+K+G recoveries with b,f+K+G or K+G,d+K+G and likewise presure P+K+G recoveries with f,f+K. rising attacks can be stuffed with f+K and b+K+G (again see trial mode) if timed properly or by entering jacky's b+P+K+G stance and timing df,df+P | d+KK | K(G) iaigeri to hit during the recovery of the cpu's rising attack.

    but the most beneficial tactic i've found is simply to bolster my defensive abilities by learning how to: block the attacks of the cpu, tell when i am at advantage or disadvantage, and counter the moves i've successfully defended appropriately. and to do that i'm spending as much time in free practice and trial modes learning the ins-and-outs of the entire cast of characters as i do actually playing in kumite.
     

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