1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Aoi: Final Tuned

Discussion in 'Aoi' started by Myke, Aug 28, 2004.

  1. aoiking

    aoiking Member

    Considering that her FT [6][4][P] has the same animation as her old VF4 version C [4][P] ,is it takes really 25 frames (according to frame data)to execute or 19 frames like her old sabaki [4][P] from VF4?

    I'm really happy about her [3][3][P]+[K]'s new properties,it can be used for ARE,reverse nitaku or punishing failed evade,isn't it? /versus/images/graemlins/tongue.gif
     
  2. noodalls

    noodalls Well-Known Member Bronze Supporter

    It's 19 frames according to the orange mook.
     
  3. noodalls

    noodalls Well-Known Member Bronze Supporter

    Aoi Combo Maniacs
    Orange Mook
    Text - Yanaga
    Translation - Noodalls

    [3][3][P]+[K] or [6][K] counter hit
    1. [6_][P][P][6][P][P]
    2. [6_][P][P][P][K]
    3. [6_][P] [6][K][K]
    4. [K][K] (B2)
    5. [2][P] [6][K][K]
    6. [6][K][K]
    7. [6][P]+[K][P]
    8. [2][P] [2_][3][P]
    9. [6_][P] [2][K][P]
    10. [2][P] [2][K][P]

    [3][3][P]+[K] even on normal hit lets you go for combos. In closed stance, combo 4 works for all characters, against lightweights 5 works so you should use that instead. When you don't have B2, use 8 on Akira, Lau and Lion, and 7 on the other middle weights.
    n open stance, the biggest damage is 1 which works on light weights and also Goh and Brad in most cases. For middle weights 2 or 3. 3 gives bigger damage and sets up for okizeme easier, however it won't land on the heavy middle weights, so if you want to guarantee your damage use it up until Kage. Against heavy weights use combo 9.
    From [3][3][P]+[K] on counter hit you get a high float, so even in closed stance combo 1 will connect on light weights, and 6 will work on middle weights and Wolf. Use 10 on Jeffrey.
    [6][K] on counter hit lets you use go for 1 as the basic combo, and use 3 on Jeffrey when you start from closed stance.

    [4][3][P]+[K] counter hit
    11. [6][K][K]
    12. [2][K][P][P]

    [4][3][P]+[K] on counter hit gives vital point crumple, letting you land combos. It's tougher to connect combos as compared to a stomach crumple, so 11 and 12 will connect. The damage is about the same, so choose the one you find easier to connect.

    [4][K]+[G] counter hit
    13. [G] [2][K][P][P]
    14. Evade ([8] or [2]) [6][K][K]

    [4][K]+[G] on counter hit grants a foot crumple, and you can turn around and connect a combo. 13 uses a standing [G] to turn around and then the combo will work on all characters, but but on all but light weights they can techroll. 14 uses an evade to turn around, which is a little bit different in a combo. Definitely evade towards the opponents back. In either stance it will connect up to Lau in the middle and light wegihts, and in clsoed stance it will work on all characters except Wolf.

    [6][K]+[G][P] or [2][3][6][P]+[K] or [4][6][P]+[K] or [4][3][P] counter hit.
    15. [P][P][6][P][P]
    16. [6][K][K]
    17. [2][K][P][P]
    18. [2][P] [6][6][P]+[K]
    19. [2][P] [2][K][P][P]
    Aoi possesses many moves that give stomach crumple, so her chances to do combos from these are many.
    15 is the basic combo to use after getting a stomach crumple from [6][K]+[G][P]. It will connect on all characters. Also, after the [2][3][6][P]+[K] stomach crumple, against Jeffrey in closed stance or against Wolf in open stance, if you use 15, it connects from the 2nd hit, which is a strange method of hitting.
    After the [4][6][P]+[K] or [4][3][P] stomach crumples, you can connect a [P], but it doesn't really lead into any combos.
    16 and 17 are combos for crumples. Either makes it easy to go for Okizeme, so use them freely.
    For combo 18, delay the [2][P] to get a refloat and allow [6][6][P]+[K] to connect. It works on lights and middle weights up to Lau. 19 also uses [2][P] as a refloat, and works on lights and middle weights.
    Also, the opponent is considered crouching during the crumple, so you can go for a low throw. They can break the throw, but the threat is quite high, so it's not a bad idea to go for it.

    [4][4][P]+[K]
    20. [6_][P] [P][P][P][K]
    21. [K][K] (B2)
    22. [6][6][P]+[K][P]
    23. [6][K][K]
    24. [2][K][P][P]

    The highly evasive [4][4][P]+[K] gives head crumple on hit. Compared to stomach crumple the opponent's can be hit in a high position, so it's easier to connect combos. 20 is the biggest damage and works for all characters, but it's bad because it provides for poor okizeme. You should use different combos depending on the situation. 21 is a slam combo, so if the opponent fails to tech you can add a down attack. Use it when you want to knock the opponent down. 22 also is a combo that will only work from a head crumple. Use 23 in the same way. 23 and 24 are guaranteed combos. Their ability to lead into ukemizeme is excellent. Otherwise, the move with the sobering effect, [P]+[K][P]+[K][P]+[K] will connect. Use it against Shun when you want to sober him up.

    /versus/images/graemlins/laugh.gif

    Just for reference, the combos were often written as
    standing [P] ([6_][P]). I assume this is just the writer's method of saying that you need to input those [P]s while holding [6_], but it's a little inconsistent with the style used in the rest of the guide (what's new).
     
  4. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    Nice one noodals /versus/images/graemlins/cool.gif
     
  5. aoiking

    aoiking Member

    Thank you noodals

    About combo 18
    [2][P] for refloat,[6][6][P]+[K]

    Is it work for A1 or A2 move?
    I know in Evo you can do [2][P],[6][6][P]+[K],[P]
     
  6. noodalls

    noodalls Well-Known Member Bronze Supporter

    Checked it, they didn't list it but they do write the characters for the moves, and it's A2.
     
  7. aoiking

    aoiking Member

    And no combos with the new string [P][P][8]or[2][P][P]...... /versus/images/graemlins/frown.gif
    I'm pretty sure it can connects on light weights
     
  8. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    Main purpose of that string I'm guessing is evading setups, maybe there;s other way's to combo it just gpnna have to try out.
     
  9. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    Just remembered it comboes off Knee according to Orange book.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice