Aoi Notes

Discussion in 'Junky's Jungle' started by Jason Cha, Jul 22, 2001.

  1. Jason Cha

    Jason Cha Well-Known Member

    Aoi Notes from VF4 Early Test Version (w/o Vanessa)

    FC, f+p
    Does Aoi's old D/F+p. D/F+p still works. From standing d/f, d/f+p works as well. In the early version, the throw is automatic after MC.

    b,f+p
    Aoi does a double punch. Hit throw p+g works, seems like MC is indeed required.

    b,f+p+k
    A mid (?) double punch. Works like b,d/f+p in that if it knocks down, ground throw is guaranteed.

    f,b+p
    Seems like a new inashi. Makes the little squish noise Akira's b,ff+pkg makes when inashing.

    b, d/f+p
    Aoi's old dd+p. Ground throw guaranteed if it kocks down.

    b+k+g
    TA mid kick. Slow.

    f+k+g
    High kick (looks like Akira's standing k) Does not turn around. P follows up with a nice punch, though in this version, not a TT chop.

    d/b+p
    New downward chop, leaves them crouched.

    b+p+k+g does the stance, and it is canned comboable after d+k+g and the other moves listed in the provisional list. but dd+p+k+g doesn't work afterwards.

    New Throws:
    f,d/f+pg (did it myself today)
    ff+p+g
    f,b+p+g
    d/b+p+k+g

    While on ground, just need p+k to do her new ground reversal. Still haven't seen it hit though.

    -Jason
     
  2. Mr. Bungle

    Mr. Bungle Well-Known Member

    > While on ground, just need p+k to do her new ground reversal. Still haven't seen it hit though.

    try it against ground punches and ground kicks instead of the big jumping pounces...
     

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