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Aoi version C changes

Discussion in 'Aoi' started by kingo, Nov 5, 2007.

  1. kingo

    kingo My bitch G0d3L is a scrub Content Manager Aoi

    PSN:
    kingofvf5
    XBL:
    kingofvf4
    If someone still don't know about Aoi changes in version C, here there are:

    /forums/images/%%GRAEMLIN_URL%%/uf.gif/ /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif
    verB -2 on hit -> verC -1 on Hit

    /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif
    verB -1 on hit ->verC +1 on hit

    /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif
    verB +5 on hit, +9 on MC -> verC +9 on Hit, +12 on MC

    OM /forums/images/%%GRAEMLIN_URL%%/p.gif
    verB 46 frames total -> verC 41 frames total

    /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/k.gif
    verB the last high kick can always be ducked even if the the first 2 punches hit
    verC the whole string is a natural combo on opponent's side and the last kick knock down

    (/forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif) /forums/images/%%GRAEMLIN_URL%%/k.gif
    verB -3 on hit -> verC the mid circular kick causes now a KD

    /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif
    verB special mid -> verC mid attack
     
  2. ice-9

    ice-9 Well-Known Member

    Hmm these changes don't seem like much... The biggest thing really is /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif counter hit.
     
  3. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    hmm I'd say it's the /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif , I thought it was still vf4 properties, on plus now! ^0^
     
  4. kingo

    kingo My bitch G0d3L is a scrub Content Manager Aoi

    PSN:
    kingofvf5
    XBL:
    kingofvf4
    Personally, I think the new property of /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/k.gif is a nice addition /forums/images/%%GRAEMLIN_URL%%/grin.gif : 40 damage total
    Side kick Parry -> /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/k.gif
    /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/u.gif or /forums/images/%%GRAEMLIN_URL%%/d.gif -> /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/k.gif
    /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif etc
    Especially if they hit the wall after the KD /forums/images/%%GRAEMLIN_URL%%/grin.gif

    It seems also that in verC, the light down attack is easier to escape after the /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/g.gif throw
     
  5. KrsJin

    KrsJin Well-Known Member

    So is /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/k.gif the best option in those cases now?

    Oh also, would it bewise to use /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif off of her sidestep? I noticed her defensive move, seems good, when it hits, but can miss in quite a few situations.
     
  6. Sorias

    Sorias Well-Known Member

    As far as I can tell, PPK is now the best option following a K+G hit, when the opponent turns to the side.

    I haven't spent enough time testing sidestep combos to say anything about them.
     

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