As the title states. With things like Aoi's new moves from cancel, new moves from tenchi stance, to reworked frames. There are countless strategies to fake out, counter, or break some bones. Posting videos for reference would be greatly appreciated So to start... Kingo has brought this up in another thread how useful this move has become so I've been paying attention to it more recently and it's properties are very interesting. For example... At 1:18, It causes Aoi to pass Sarah's attack (I assume only because Sarah's initial hit was a high). Aprrox 1:52, After cancel counter hit, looks like a good option against abare players. *Remember this move is -13 on block! _________ Another move I was intrigued with was Aoi's new + move. No one really mentions it I'm guessing because it's main purpose is used to extend combos. At 0:48, it isn't a combo starter on here but on counter hit it is a combo starter. It also gives a nice +7 on hit. However, the fact that it's a 21 frame attack might keep players away from it. The staple combo is . **Also in this video, at 1:48 Aoi cancels into tracking Jeff who had evaded +. Potent anti-evade maybe? ________ has changed a lot since vanilla VF5. In both animation and use. It is now used in most combos and also is cancel-able which is always a plus. 1:48, You can see it's cancel properties come in handy when Aoi's doesn't hit and after, it's used in the + combo. *What's with the number 48 in these videos?