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Arc Systems Q & A about Blaz Blue GGXXAC.

Discussion in 'General' started by Jide, Jun 23, 2010.

  1. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
  2. EmpNovA

    EmpNovA Well-Known Member

    Pretty pathetic that this is the new direction of the fighting game genre. No surprise who it is coming from however. VF is the most innovative and least watered down fighting game franchise, yet all Arc System Works sees is a lack of huge profits. To outright state that they want to design their games for 'button mashers' is just sad.

    Also props to whoever called ST "the hardest fighting game ever".
     
  3. Dennis0201

    Dennis0201 Well-Known Member

    That question is so funny~~
    I never see this kind of Q&A before!!LOL~
     
  4. _Denkai_

    _Denkai_ Well-Known Member

    Sigh..If only this was an interesting listen..
     
  5. Slide

    Slide Well-Known Member

    hahaha that's funny
     
  6. sixtwo

    sixtwo Well-Known Member

    Did you hear the part where the panelist says they actually need people to play their games, else they won't have money to make any more?

    You do understand that is the reality, right?
     
  7. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Im pretty sure Namco has said something similar.
     
  8. Shoju

    Shoju Well-Known Member

    I don't get this, a masher can have just as much fun with Guilty Gear as with Blazblue. You mash in GG and all sorts of crazy stuff happens just as in BB (but with a drive button). A noob wouldn't be able to tell the difference between the 2. It's at higher levels they start distinguishing themselves but noobs usually don't have the dedication to stick with it that long. It would make a difference to intermediates or those looking to compete as they can pick it up quicker and have a better chance against top players. Nothing interesting is gonna happen for a masher in VF3 or 4 by comparison.

    What about SC4? Supposedly one of the best selling fighters but the competitive scene seems dead in most countries. Many of the people that picked it up for Star Wars characters have probably already ditched it and moved on to other games. They were never that interested in competition or higher levels of play.
     
  9. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Me and the complete casual players i've had both games disagree. The drive button makes a big difference and if you know nothing of fighting games you will hit an input wall a lot faster in GG than BB. I've never been good at, let alone competitive at either game but BB is definately easier to play. That said, i think GG is the better game.
     
  10. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    What I understood about that vid is that a certain brand of videogames have become a niche market and especially japanese developers are strugglin gwith this. Come on, you want to make a lot of money, fighting games and scrolling shooters are not going to sell millions. Only treasure can still make gameslike that and survive, or prosper.

    So is it going to be a choice between making games for casuals or make outstanding games? GG and BB never really clicked for me, it was just too mashy and too flashy, but I really liked HNK and X, so they certainly have a flair for character design. Now only if they could make a game that doesnt have 200 hit combos as B&B that would open up the market a little.

    There is something to be said for how Nintendo can cater for all audiences with their games, especially Mario and Zelda. Has anybody played enough smash bros to explain to me the casual/hardcore appeal of the game? My feeling is that execution plays a second role compared to mindgames. thats what ASW games need IMO, less focus on dexterity and more on the mindgames.
     
  11. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    How about KoF12's "simplified inputs" option [​IMG]
     
  12. Shoju

    Shoju Well-Known Member

    Yeah maybe I'm underestimating the drive button and I forgot the easy input mode BB has. Still a masher is a different type of player and they can get far more flashy results on screen in GG compared to the likes of SF2 or a VF game which is why I don't understand those comparisons. Someone who tries to actually learn to play GG is gonna hit those difficulty barriers at some point sure but mashers don't have that kind of attention span.
     
  13. Hazzerone

    Hazzerone Well-Known Member

    There's no way ST is "the hardest game ever"

    You learn a characters 16 matchups and that's it pretty much.

    The whole "mindgame" element is masked behind a 10foot thick wall of fireball spam/trapping.

    What pisses me off about SF players (moreso SF2 players) is the way they talk of "footsies" as though it's some really important aspect. It's not. SF2 players like to make their game seem more complex by talking of stuff such as footsies and safe jumping but to me I'm just sat here wondering "why do they not just learn a more complex game - and drop the 16 matchup shit?"

    SF players never improve and that's the end of it (they never improve at their own game because SF is so heavily based on the character matches rather than the actual opponent you are facing against). I haven't played ST in a long time now but I bet I could hop on GGPO right now and clear up with Ken/Ryu/Guile/Dhalsim, hell maybe even ST Sagat.

    End of shit fighter rant.
     
  14. Fulan

    Fulan Well-Known Member

    ^Bunch of bullshit. Come on GGPO tomorrow evening and play my ST Blanka with whatever character you like. My name on there is Kareeeeem.

    Also, N.Sagat is not bad, O.sagat is just better.

    A game doesn't need to be complex to be hard to be play. Also over half the cast doesn't have a fireball and that carries over to half the top tier not having fireballs.
     
  15. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    oh hey, i was at this and i know those people, lol.

    needless to say, i was very sad to hear arc system works themselves denounce guilty gear for being "too hard" and "dead" (well, i guess to their credit, neither daisuke or mori said anything about it, and it was aksys representatives, not arcsys, who were carrying on).

    these people need a fucking clue. ggac came out before vanilla vf5 did, and it's been on the arcadia top 10 for every single month since it's release.

    what this means is even in the face of tekken 6/blazblue, people have continued to play guilty gear because it's a better game.

    if you ask me, blazblue is entirely beyond redemption at this point. it's clear to me that arcsys doesn't care about this game past it's mass appeal, seeing how most of the new character designs in cs feel like ex characters, and the plans for dlc characters (what the fuck is this, some nartuo or dbz fighting game? jesus christ) have only confirmed my suspicions. of course, i have many more reasons as to why i hate bbcs, but that's for another time.

    in any case, we in norcal continue to play guilty and melty. what i find very telling is that the crossover between those games and bbct were somewhat high, and yet with cs practically nobody even bothers.
     
  16. jinxhand

    jinxhand Well-Known Member

    They dumbed down Tekken with bound combos and 1/2 life to ToD combos.

    And they added Lars in T6br... And most of the characters can still be mashed for that matter and mashers can have fun because of the sparklies and other effects that fly on the screen.

    MvC3 also has decided to change in order to make the game engine easier to grasp and more fun (the exchange button and all the things that can be done with it).
     
  17. Alstein

    Alstein Well-Known Member

    Blazblue's issues were char balance issues not system issues.
     
  18. Marin

    Marin Member

    I've played pretty much every fighting series and I'm always happy to see new fighters because I dont want the genre to go extinct. My least favorite fighting series is Street Fighter because of the total blandness of every character and the fact that the only point of difficulty is the rediculous timing of the inputs. I mean I play Akira for the fact that his inputs have some degree of difficulty that you can learn and master to the point where you make almost no mistakes, but with SF its nearly impossible.

    So to get back to GG and BB, I've played both and I really like both of them. The characters are original and actually have depth. The true difficulty lies in the traps you can set up and they are different for every char which I really love. I really dont care about the easy difficulty of the execution; heck even the side-effect of it attracting new players to the scene is great.
     
  19. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    as someone who's been playing bb since day 1, i beg to differ.
     
  20. Hazzerone

    Hazzerone Well-Known Member

    Alright inbox me and we can decide on a time when we can play.

    Besides what the hell are you on about half of the top tiers not having fireballs?

    The top tier in ST is like O.Sagat (fireballs) then Sim (fireballs) or Balrog (no fireballs but amazing ability to get past fireballs whilst also advancing towards the opponent and pressure the opponent without committing to a jump-in).

    So yeh judging by the tools of the top tier I can safely say that the game revolves around fireballs.

    Playing vs your Blanka should be interesting though as Blanka has a bullshit jump in which is very fast and quite high making it easy for him to jump over fireballs and land a jHK. I assume from there you will do a tap throw or some command dash into throw setup as I have saw a million times over.

    SF2 has really fucking limited gameplay and that is why it can't be "the hardest game". To be honest it's more like "the hardest game to do something creative".

    People talk of that 1 frame window for true reversals but man it's really not even that difficult to get true reversal.
     

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