Discussion in 'Dojo' started by Wakke, May 3, 2013.
I'm not sure about this one: do different characters/throws have different throw ranges? Anyone?
Wolf's 41236 P+G (Giant swing), 8624 P+G (F5) and 8426 P+G (Burning hammer) have more range. Not sure if Wolf's 6 P+G has a differing range being faster than others.
Aside from that I'm fairly sure all basic throws have the same range.
BH have longest range. F5 and inperfect GS have above-average range. Perfect GS have slightly shorter range that common throws
I don't have proof but El Blaze's throw range is longer than most. Or maybe he has the same reach but just has short arms.
And of course there is Jeffry's Splash Mountain but that is a special case since its not a standard throw.
Brad's clinch seems to reach out a farther than his others...
It is not throw, it is catch throw. That is whole different story (and animations )
Well yall all know about Lei'fei's teleport catch throw and Jeffery's vacum splash mountain. These 2 will slerp you at MAX range, a whole character length away.
Jeff can tag you from 3 character lengths away if you really want to but those are catch throws. This is (as far as I can tell) about regular throws.
Indeed, I'm interested in potentially different throw ranges for regular throws.
I'm not sure this is correct Unicorn. Could you provide a source or evidence for this info? My testing has shown PGS has the same long range as GS. I'm not sure about BH being different than F5/GS either.
Isn't BH considered a catch throw?
Nope, regular throw, escape with 6.
Taka. 4 6 p+g range is great. Practice in dojo with follow ups.
That's a catch throw so it shouldn't count with standard throw ranges.
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