Discussion in 'General' started by Jebus, Apr 27, 2002.
It seems to me that you guys hate Tekken, so I was wondering if anyone here considered buying T4
Haven't you answered your own question?
..I'll buy it. I'll like it. I'll hate it too because it's a glitch magnet.
But it's Tekken and it has Ling Xiaoyu. I can't say no.
How have I answered my own q ? jus cuz I said most people seem to hate it ?
~Ã‚Â¿will namco address t4's problems (glitches, imbalances, jab priority) for the american ps2 release?~
- if they do i'll probably get it.
T4 is my second proirity, but still a very important one... i will adopt that game like my own son.. ^_^
Yeah i think i will buy it. Even after being exposed to perfection perfected for the last month, I still think Tekken 4 will be a very fun party game. I must admit, playing t4 for the first time in the arcade after not touching it since i got vf4 was pretty cool. The cold hard truth is that this latest installment of Tekken, especially since it "looks" fresh, will appeal to more of my friends than vf4 has. IMO it has less things done right than vf but is a completely different experience, which makes it a unique game and NOT a degradation of virtua fighter.
im gettin it i like tekken always have jus like the characters but that shit has to be mad good to beat vf4 wit the new suits n shit but it has tons of fans so it'll do good
im gettin it i like tekken always have jus like the characters but that shit has to be mad good to beat vf4 wit the new suits n shit but it has tons of fans so it'll do good and more people in america is kool wit tekken cuz it has machines every where while vf4 machines are hard to find least round my area
Yeah, I'm getting Tekken 4 solely because maybe it'll have competition. I can beat the AI in 3 minutes with Heihachi, using nothing but b+2 and 112, and humans in much less using Kuma's JF.... hopefully the glaring bugs will be fixed by the US release. /versus/images/icons/frown.gif
Of course it's me no.1 priority. Because I am a Tekkenite at heart. But also i am jumping on the VF4 bandwagon with jeffrey. And I feel s0 n00bish playing VF4: because i am good at tekken and it took me long time 2 reach that point. then I pick up new fighting game that iz as good and I realize how bad I suck, and how far i have to go. But until T4 comes out I will learn my Jeffrey McWild. oh, and T4 iz a good change 2 the Tekken franchise that i think it needed even if it iz drastically different from TTT.
So far I haven't found the Tekken series to be very entertaining but Tekken 4 doesn't look too bad. I'll have to rent it first.
Hahaha, I already have it.
spin, any comment's towards the home conversion you'd like to add? i'm really looking forward to getting to grips with t4's movement system, since i have seen some of the very peak expert players destroy it as such..
i like to play paul & kuma in ttt (don't worry, i'm no paul scrub thank goodness) and i was wondering on some of their key improvements overall in the part 4, i've seen paul's new akira-style bodycheck though... i'm just bummed it's not comming out in the UK until september (i think)... any insights would be nice thx.
Well i'm sorry to say this but I haven't played it yet despite I have it. I haven't ordered my Jap PS2 yet, thats the reason. However I do know some things people have said about the home console version. The bad thing is the home version is version A or B in the arcade. Why is it bad? Jin is at his most powerful in the those versions. In Versions C and D he was toned down. Its bad enough he is still too powerful in the current versions but in the early versions he was a monster. Kuma was also a monster in the early versions of Tekken 4 because of that damn salmon hunter move(not 100% sure on the move name).
The good news is everybody says the modes are sweet. If you beat it with Steve Fox you get the Statue stage and the Statue stage plays various songs from Tekken 2 (best tekken soundtrack hehe). You can also unlock a stage that wasn't in the arcade, its called "Hon Maru" and its a Dojo.
You've played the arcade version right?
This really made me upset when I played the PS2 version of Tekken 4 for the first time. It felt unrefined or like there were some changes that were possibly for the worst. Now... those that I played with, scolded me trying to tell me there was only one version of Tekken 4 in arcades (and that Korea was using some switchboard settings or something crazy like that) and that Tekken 4 for PS2 was arcade perfect... I kept think "whatever..."
Anyways, when I found out that Tekken 4 for PS2 (Japanese release anyways) was certainly an earlier version than what was in arcades in Japan... annoyed the crap out of me. How the hell did that happen?! Did they finish the engine long ago, spend too much time on Tekken Force (using version A?) and forgot to keep Tekken 4 up to date?! Did they spend too much time on presentation and forgot that gameplay changes were made? Seriously, what the hell was up with releasing the game on PS2 as Version A (or B--which I even doubt)?!
yeah, thanks for the input.. i play t4 in the arcades on often occasions, though i'm not sure what version it is (london goodge street casino: if anyone knows?) i take it the home conversion seems to dissapoint more than it's first arcade impression (for the media & tekken fans).. most tekken fans i know don't really like t4 in general, and what the head of techmo and various media described about the game even in the earlier versions made me question "what made t4 to be such a dissapointment to everyone?" the game seems solid enough to stand beside vf4 to me...
the movement system seems to be fairly advanced over it's previous games as i've seen, so some of the features i still have to question..
1: is there still use of wavedashing (or the faster versions) with various characters with the f,f,n,d/f motion? it seems players i watch are finding use of canceling(or buffering?) evading with varous dashes now, i was wondering if the whole system has differed in any way.
2: is Doctor.B still included in t4? (don't look at me like that, he's fun to play ^_^)
3: what are some of the significant uses with wall arenas?
First of All Tekken 4 is trash. The home version will be kind of fun because of the modes and things but its trash i tell you. The Pokes for some characters(Jin, Paul, Lee, Steve) mess up all the fun in the game. The only good thing really is that it introduced some nice things like the movement system, techrolling on walls and the position change technique but it was excecuted HORRIBLY! Absolutely No Refinement. It feels like i'm playing a 3D version of M.U.G.E.N or some kind of Beta. If they had refined the game with all of the nice additions to it then Tekken 4 could hang with VF4 but Tekken 4 can't, Tekken Tag can hang with VF4 but Tekken 4 is left in the dust.
I'll answer your questions now.
1. Yes you can still wavedash and you can still cancel and do all the things you can do before and it seems to flow much better.
2. Doctor .B isn't in this installment.
3. Walls are basically used the same way they are in VF, to knock your opponent against them and fuck them up. I don't remember if you can do this in VF4 but in TK4 if you are being juggled on the wall you can press 1 or 2 and techroll on the wall. They put that in there cuz that TK4 wall stuff is cheap.
I do like all of the new addtions to the system especially the movement system cuz it makes my evasion game much better but all the other crap that goes along with tekken 4 pisses me off. Also remember Tekken Tag having "Universal Low Parries" by pressing DF as the attack hits then you'll knock the opponents low attack away? Well its still there in Tekken 4 except it has kinda wierd properties and is less refined than Tekken Tag, not as many moves are gauranteed after Low parries. It almost seems like the bad outweighs the good.
Looks like i'll be playing the hell out of Tekken 4's Force Mode, Story Mode and every one of VF4's modes and skipping Tekken 4's 2 player cuz i'm not pleased at all.
If I were Namco, I'd just re-release the whole freakin game with all the refinements necessary for a decent game and call it "Tekken 4 Remix". It doesn't make any sense for Tekken 4 to be that way. Too many hardcore TK fans have dropped the series and went to VF(which isn't a bad thing at all if you think about it) but It sucks that they've left Tekken.
Bare_Knuckle if you still wanna get Tekken 4 then get it so you can get real familiar with the new system(which is still quite nice) but if you get beat by some totally unskilled scrub who uses an excessive amount of 1,2 pokes then don't question your skill, question Tekken 4 total lack of refinement.
Aoki Raijin Tekken 4 Combo
<font color=orange>"If I were Namco, I'd just re-release the whole freakin game with all the refinements necessary for a decent game and call it "Tekken 4 Remix". It doesn't make any sense for Tekken 4 to be that way. Too many hardcore TK fans have dropped the series and went to VF(which isn't a bad thing at all if you think about it) but It sucks that they've left Tekken."</font color=orange>
<font color=white>Hear, hear! I like the idea of competition for the video fight gamers' expendable funds... but not by this way. Well said about play inbalances through characters like Jin, Paul, and Lee (I don't know about Steve yet). That ticked me off, too. I want a fun game like anyone else but going through a series of combos (i.e. the one's where you just have to wait it out and take it) is no fun at all if there's no chance to retaliate. Somone boasted about at IGN downloadable at http://www.hameko.tekken.org/movie/raijin-lee-combo.mpg that features his mastery of Tekken 4's Lee. One analysis of this combo (looks staged...) notes that 1) it's guaranteed and 2) the opponent had 150% life. Certainly, it's a tribute to his genius and vision for gameplay within a system but my question is: how much fun can that really be for someone who is playing the game? Or the geezer who ends up in a vortex like that? Hey, I practically grew with Tekken 2 stayed with it when Tekken Tag was released. But if this is the direction that Namco thinks fighting games should go, I think Tekken is going in the wrong direction. A bunch of people, including the likes of some of Tekken's strongest advocates, have side stepped Tekken 4 in lieu of other fight games (e.g. Virtua Fighter 4) because of the fairness of the system and at least the apperance of having no particular advantage in using any of the characters against the rest of the selection. A fair chance at a fair fight is all I want... Sure, this is fun for a while but how good is it for the long run? From the look of that video, Namco seems to be on course to lose more former supporters down the road. Good for Sega, I guess...</font color=white>
Re: Aoki Raijin Tekken 4 Combo
Yeah i couldn't agree with you more. That Lee combo that Raijin made looked real sweet but if you were on the recieving end then it wouldn't be sweet anymore. I saw that combo when it was posted at Zaibatsu and i though it was so badass but after i watched it 17,000 times it makes you wonder why something like that even exists in a game. Its a hard combo to do but at the same time it isn't like super hard to at least be in the right place for it to happen unlike the VF3tb Akira Instant Death Combo where you gotta be in like in the exact right area to pull it off.
Even though I have Tekken 4 at my house(once i get my jap PS2) I probably will only play it with my brother cuz i know he won't exploit all of the inconsitencies like my other competition will. If I wanna compete i'll just play Tekken Tag and Virtua Fighter 3tb and 4 cuz there is no excuse for the way Tekken 4 is.
I'm telling you, Namco needs to bust out with a damn Tekken Remix game or sumthing. I love Tekken but not when its like this.
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