1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

avoiding jeffs knee

Discussion in 'Jeffry' started by social_ruin, Oct 15, 2008.

  1. social_ruin

    social_ruin Well-Known Member

    i find jeff's knee to be possibly the most annoying move on the game. Mostly because it seems to easy for jeff users spend the entire fight trying to evade 1 or 2 moves and then WHAM there goes ur lifebar. What do u guys do to try and make sure not to get the knee, especially off of knee evade?
     
  2. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Try to bait them into using the knee and guard, as Jeff is left at a huge disadvantage on guard. If they're using evade's to hit you with it try to delay your attack.
     
  3. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    There's nothing magical about the knee. Just guard it if it's being spammed, the only tricky thing is if the Jeff starts delaying
    it and nailing you. That's only possible if you have a predictable
    attack pattern and aren't playing moral. Play moral and the knee
    won't be a problem.

    If Lei Fei was your main since day one though this could prove to
    be a problem. Being a knee happy Jeff, I'll say that moral players
    I almost NEVER knee.
     
  4. smb

    smb Well-Known Member

    I would say the same thing as those above. also, your opponent is probably evading away from screen, so know which way your 6p is half circular, know which way your 6k is half circular and make sure to do the one thats going to keep him from evading into a knee. also, i think 1p+k+G out of hai stance will evade the knee as switch stances. I know whenever i used to play the worst player if i went ppp strings i would eat knees unless i instantly went ppp1p+k+g to stance change, in which case he'd usually whiff a knee and give you a guaranteed sweep, or you may be able to g cancel into a throw, but maybe not on the throw.

    Next time you play that spammer, attempt to spam out your own strategy, most spammers cant handle it (as we seen with unico when you were down). I'm thinking that if you would watched his timing you could havy synced up your dm p+k to dance with his evades. Either come in, pause, and then dmpk, or come in jab or 2p, and then dmpk, and own him with the options off of that.

    (note: it sounds like you werent working p>throw and 2p>throw enough, def something that would work against a block, evade thrower)
     
  5. KoD

    KoD Well-Known Member

    PSN:
    codiak
    (assuming lei fei)

    If jeff was at any kind of meaningful disadvantage, knee is not guaranteed after evading one of your moves with low total time (jab, 66p, 33p, 6p). Stop doing hai p+k, strings (unless heavily delayed), etc, and guard or evade after one of your moves is evaded.

    If jeff evades and does hit you with the knee, stop giving him a counter hit; normal hit knee against lei is comparatively not all that great because bounce combos don't work. again, this comes down to not "spamming" your own attacks, and checking to see if your move was evaded.

    Baiting a knee and guarding it isnt really worthwhile for lei unless your opponent isnt throw escaping well; lei's guaranteed punishment is kind of weak. If you evade a knee however jeff is well and truly fucked, you can do 33p combos or nearly whatever you want, guaranteed.
     
  6. Slide

    Slide Well-Known Member

    A great Jeffry will knee a moral styled player in between throws where the knee won't clash.
     
  7. KoD

    KoD Well-Known Member

    PSN:
    codiak
    Knee clashes based on frames just like any normal move. Or am I misunderstanding what you're saying?
     
  8. KrsJin

    KrsJin Well-Known Member

    Well what you do is, let Adam find the breaks in your play. Example, you do PP to feel them out, pause, then continue pressure. Shortly after you pause, evade, then win. Simple.
     
  9. Slide

    Slide Well-Known Member

    You're misunderstanding what I'm saying, that's all.
    Think outside the box for a sec. You can't just think based on frames, because there's obvious stuff people do, when they want to throw you. Telegraphed things, like just moving into throw range.

    There's typical things, like the obvious dashing or crouch dashing into throw range, or people pausing up close at throw range.

    0f throws do not clash btw.

    In nitaku, if your opponent dashes they lose it, and can get launched if they attempt to throw.

    At NYG, in some of the matches I played, I would serpent cannon my opponents throw attempts. If you feel your opponent is going to throw you, go for the big stuff, to scare them out of it.

    Also remember, that some ways people combat fuzzy guarding, is to do delayed throws or low attacks. Depending on how small the adv is, they can get beat on for that. And, if there's some moves where your opponent picks up that you like to evade after(on small disadv), and they choose to THROW you there, you can fuzzy then launch them, this is especially apparent after normal hit lows and moves that end with you crouching state.
     
  10. KoD

    KoD Well-Known Member

    PSN:
    codiak
    I think I understand what you're trying to get at now, but imho "moral styled player" DOES mean "think based on frames"

    Throw at +7 or better, do it fast, and jeff can't do much to you. Unless you're really scared of being recovery hit by 2kg or lowpunch. If he's doing that a lot, or getting knee too often in lesser advantage situation ( after eg being hit by pk ) do more uppercuts than throws.
     
  11. Slide

    Slide Well-Known Member

    Oh I agree, and i'm a "moral styled player."

    But this just sounds like semantics or something though now man.

    Anyway, I think there's a difference between playing robotic, and playing by thinking outside the box. I'd say that I was the latter.

    For example, giving up your adv. It sounds absurd on paper, but in reality that works, and turning your disadv into a huge adv, sounds retarded but that also works too.
     
  12. Truesonic2k

    Truesonic2k Well-Known Member

    As a Jeffry player I have learned to almost never try the knee unless you are sure it'll connect. You can get punished horribly by spamming that thing.
     
  13. _Denkai_

    _Denkai_ Well-Known Member

    In all honestly Jeffery is only at a mere -15 when the knee is blocked. The reward is much higher then the risk by far. Even on block he cannot be punished too heavily.(depending on character Kage and Lei for example). Using knee at slight disadvantage is actually a very useful tactic
     
  14. social_ruin

    social_ruin Well-Known Member

    thanks for the advice (especially slide). If his knee is counter hit, can i "perfect recovery" or "just recovery" the bounce?
     
  15. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    That is full of win.

    So much win that it can be generalized for all characters...

    "As a VF player, I've learned to almost never try any launcher unless I'm sure it will connect. I get punished horribly when I spam big moves."


    When this finally clicked in my brain, my damage went through the roof. I'd not only score the launcher, I'd be ready to perform the combo. That's so much better than *BLAM!* Oh shit! It worked! *SPAZ* combo miss - OR - *WHIFF!* Oh shit! It failed! *SPAZ* punishment.
     
  16. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    Plague, don't you mean
    /forums/images/%%GRAEMLIN_URL%%/crazy.gif

    The second part is even less true though: Kenka Kick, Hell Dunk, Megaton Knuckle, Power Hammer, Destruction Wave, (my favourite) Rolling Heel Kick plus Threat Stance... imho, if there's one character that can spam big moves just a bit more than other characters that has to be jeff.

    On subject, thank god vanessa's sabaki works on both knees and midkicks - poor Goh!
     
  17. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    Just a bit more is right, if you miss some of those moves you
    listed you are in trouble.....now granted not as much trouble as the other guy if you hit /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  18. KoD

    KoD Well-Known Member

    PSN:
    codiak
    Half the moves you listed are linear, and slow as hell overall time == guaranteed punishment for evading. Of the non linear ones: HCF P+K is less common than other options (KKP) because its less reliable damage; K+G is so slow that you can do a failed evade and still cancel in time to block it. If threat stance is causing you problems, just duck as long as you have 15% of your lifebar left; he has no particularly nasty normal hit mids from threat stance, especially if you can dodge the slow P+K on reaction & punish it. If he whiffs the catch throw or threat P over your head, you have guaranteed punishment, just don't stand up too soon.


    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">(my favourite) Rolling Heel Kick</div></div>

    /forums/images/%%GRAEMLIN_URL%%/uf.gif /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif Seriously?

    I know heavier characters like Lau can exact recovery to beat single bounce combos if jeffs timing is anything less than perfect. I dunno about lei, but its pretty easy for you to test - pick jeff vs cpu lei, have exact recovery turned on, set lei to guard & throw. Do /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif, see if he can techroll it.
     
  19. The_Shunjinkogh

    The_Shunjinkogh Well-Known Member

    You can crouch and then stand back up and guard when Jefrry tries to knee. This trick tricks people most of the time.
     
  20. Kamais_Ookin

    Kamais_Ookin Well-Known Troll

    PSN:
    Kyooboona
    XBL:
    Kamais Ookin
    This is pretty basic stuff yo, there are many alternatives on avoiding Jeff's knee, I'll state a couple. First off you can hold the G button and you will see an animation where your character is blocking Jeff's knee in midair. Another way is to tap up or down and you will sidestep respectively. Another way in mind is to use counter's which not all characters have, depends on your character, do you understand this ish? (I am not directing this to The_Shunjinkogh, just to people in general.)
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice