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Basic Question: Throw Priority

Discussion in 'The Vault' started by Chanchai, Sep 14, 2000.

  1. Chanchai

    Chanchai Well-Known Member

    Okay, this is a really basic question.

    The standard P+G throw has priority over the other P+G throws (with direction inputs), am I right?

    Also, is there a general throw hierarchy of priority with standing throws? ie. do non Half-Circle throws have priority over Half-Circle throws? Just curious... Maybe even wondering if this is just something that goes into the buffering system and what not.

    -Chanchai
     
  2. Gnug315

    Gnug315 Well-Known Member

    You're right.

    Apart from that, there's no hierarchy (afaik).

    The one really odd exception is when one escapes Akira's d/f+P+G throw, after which a P+G throw won't beat another d/f+P+G throw attempt by Akira.

    Actually, I suck so much I don't even know who has the throw advantage there. I'm guessing there's no way to buffer the single-motion throw into the recovery animation of the escaped throw, so it comes down to who has the timing down best to do the next throw. All I know is that neither mad P+G tapping or even PPP'ing will escape Akira's next d/f+P+G throw attempt (if timed perfectly).

    Maybe it's a unique situation, I'm not sure.

    - Jan
     
  3. Guest

    Guest Guest

    You couldn't beat Akira's consecutive df+P+G's in OB, it has been removed in TB.
     
  4. Gnug315

    Gnug315 Well-Known Member

    That would explain it :)
     
  5. Winston Smith

    Winston Smith Member

    Akira has a % 100 guaranteed throw after someone reverses his df throw. It's there in OB and and it's still there in TB, the only difference in TB is that his opponent can now attack Akira out of the throw.

    I always snorted at the Akira-monkeys who wailed on df again after someone reversed his df throw. You've got a guaranteed throw - do something other than another df, dipshit. Like, something that's not likely to get reversed again and does more damage. Idiots.
     
  6. Gnug315

    Gnug315 Well-Known Member

    <blockquote><font size=1>In reply to:</font><hr>

    Akira has a % 100 guaranteed throw after someone reverses his df throw. It's there in OB and and it's still there in TB, the only difference in TB is that his opponent can now attack Akira out of the throw.

    <hr></blockquote>

    That's one hell of a difference.

    <blockquote><font size=1>In reply to:</font><hr>

    I always snorted at the Akira-monkeys who wailed on df again after someone reversed his df throw. You've got a guaranteed throw - do something other than another df, dipshit. Like, something that's not likely to get reversed again and does more damage. Idiots.

    <hr></blockquote>

    In OB, if you have a free throw after someone escapes your d/f+P+G throw with Akira, going for another d/f+P+G is a way of guaranteeing that you keep the advantage. Ie., it's just a question of time before they have to eat the throw. Ie., it's guaranteed damage. Idiot.

    :p

    But you're right, ofcourse. Just SPoD the sucker.

    - Jan
     
  7. Guest

    Guest Guest

    yea well about the spod its easyto do after a missed throw attempt on someone but why not just do the B-d+pg then go for massive air juggle dam there ? would be hell of alot more pretty to wacth instead of a lame throw that maybe does about 2% dam and a damn small punch while their on the ground..... anyways just statin what i think
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    I think the point Gnug315 was trying to make was idiot Akira players preferring to go for guaranteed damage rather than risking an attempt at a greater damaging combo. BTW, the b,d+P+G can be struggled out of.

    I've danced the df+P+G dance a few times with idiot Akiras, and it's gotta rate up there amongst one of the most boring things I've experienced in the game.

    __
    m y k e
    how ya gonna win when ya ain't right within?
     

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