1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Box step discussion thread

Discussion in 'Junky's Jungle' started by maddy, Nov 5, 2003.

  1. maddy

    maddy Well-Known Member

    I saw Kyasao using the box step a lot in his game play at FSB. I think his great use of Box step is one of the reasons why his Kage looks fast and non-stop. /versus/images/graemlins/grin.gif

    For those who are not familiar with it, the box step refers to [4][4],[8],[3][3]. Basically, it is a combination of a back dash, evade, and then crouch dash. One of its varation is [4][4], [8] with a TE, which is more of a defensive tactic than the Box step.

    Anyone knows about its usage, downfall, or variation, plz contribute your information to this thread.

    Cheers,

    -Maddy-
     
  2. TexasLion

    TexasLion Well-Known Member

    XBL:
    JunoSynth
    All I know is, all the Japanese players played like that at Evo, and they were constantly evading our moves, and constantly moving in and out spacing themselves just out of reach and then they were in perfect posisition to counter. That's key in this game, and we all should be playing like that. Also they constantly moved around, and I'm talking about fast movement through the box step and minami step. Spacing, evading, moving fast, and buffering moves from df, df is the key points I believe for the box step.

    It's inspired me to up my game some, and I hope it has for others as well. Seeing it and playing against that first hand is the best learning tool I've ever experienced.
     
  3. BMF

    BMF Well-Known Member

    I believe it was coined as the linney...I remember IMF fucking people up with it back in VF4C days...it was great for Akira and his old Sgpm...you could literally do linney > Sgpm, linney > Sgpm and be relatively safe block or hit...I miss VF4 Akira /versus/images/graemlins/grin.gif
     
  4. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    yea, very useful technique. I use it as much as possible. Depending on how good my opponent is, I will use it more defensively i.e. do TE's while Konjou stepping /versus/images/graemlins/tongue.gif. Worth the practice!
     
  5. maddy

    maddy Well-Known Member

    I was watching the newly updated NYC clips. In the match of Kyasao vs Kazu, Kyasao used a back dash evade after elbow got blocked. Kazu delayed elbow a bit after he blocked Kyasao's, so Kyasao got a counter evade.

    Out of curiosity, by how much disadvatage sitaution can you back dash or back dash out of it without getting thrown by a fast buffered throw?
    I think back dash evading( or back dash evading TE) can be utilized in the situation where backdash can be used to get out of the situation.

    The technique seems very useful for me since you will get a counter evade while your opponent whiffing a move.
     
  6. maddy

    maddy Well-Known Member

    Re: Box step discussion thread *DELETED*

    Post deleted by Shou
     
  7. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    imo it's only useful after disadvantages that leave you even(0) to -5. At a -6 disadvantage it can be done, but input has to be SUPER CLEAN AND CRISP! I just experiemented with it in training mode. /versus/images/graemlins/grin.gif
     
  8. Pai_Garu

    Pai_Garu Well-Known Member

    What I find useful is that when you want to utilize this technique... buffer in [4][4] right after you get your move blocked or whatever. And THEN, input dodge on reaction to the opponents attack. I found this to work since i have tried different degrees of delay and doing the step this way will ALWAYS give you a MC evade. It's hard to do this but it is possible. If they delayed attack long enough to beat it, then by that time you will be able to attack out of the backdash.
     
  9. Shang

    Shang Well-Known Member

    don't think you need to react to dodge srider, when u do bb, dodge, if he doesn't attack, you backdash then dodge (failed), but if he does attack any time while you are dodging you will instantly MC dodge regardless of where you are in the backdash phase. makes a great option select as it will beat just about anything he can do when you are minor distadvanage.the more i play with this the more useful i find it to be. hiro covered this well in his guide. anyways, back to ffxi
     
  10. Pai_Garu

    Pai_Garu Well-Known Member

    Well yeah, it's true, but if you try to dodge on reaction instead of having a set timing, you can further eliminate the pobability of doing a failed dodge. I'm not trying to say you HAVE to do it this way, it's just something I've observed when experimenting with BDECD
     
  11. gribbly

    gribbly Well-Known Member

    I think this is a good point, and it's summarizing a feeling I've been having recently about taking my VF to "the next level". I'm a reasonable player, I have solid defence. I've had a lot of experience fighting *humans*, so I have decent tactics. I have a reliable dodge, a useable CD, patchy throw escapes (but I "get it" WRT to TE).

    All in all, I'm an OK player. But I'm a long way from good, and really it comes down to two things: (1) my general move knowledge database (I can still be suprprised), and (2) my movement. Putting (1) aside for now, compared to the Japanese/Korean players, or to the genuinely good LA locals for that matter, my movement is very stiff and slow.

    So I'm wondering what to do about it. I don't "get it" when it comes to really fluid movement. My CDs are very labor intensive, I have to change grip on the stick to do it either forwards or backwards, and in general it's not integrated into my play. I tend to modify my moves out of d+P, not CD. It's a weakness and I know it.

    So - can anyone who gets it a little better suggest a good step-by-step training regimen to bring me up to speed?

    cam.
     
  12. stompoutloud

    stompoutloud Well-Known Member

    Gribbly... I would suggest doing it in chunks and patches. Like what you mentioned. You do most modifying moves right now from d+p. If there is a specific attack that you enjoy using that can be modified, try doing it in a different senerio that is comfortable for you. And add that to your game. As for having a harder time cd'ing. Check out some of your saved replays that you have against your other players that you play. Check and see where you could have only back or forward dashed. That saves on the labor. Use the cd only when you need or deem it necessary. Sometimes, if you have a quicker mind, it isn't necessary to be super fast on the screen. A great way of looking faster is also to change the way you play the game. Are you someone who constantly likes to knock someone down? Or do you like to jab and poke and counter hit more? I for one, enjoy to do the former as I enjoy doing almost every move to knock you down without you doing a techroll or spring up. That makes me automatically faster because I can just dash to my desired position and get ready for what's next. Maybe that will help you out.
     
  13. ice-9

    ice-9 Well-Known Member

    To have good movement, you MUST perfect the crouch dash movement. It's absolutely critical. I wouldn't try anything else until you get it perfect.

    (It took me the longest time to recondition myself to [3][3] instead of VF3's [3][3_], and it made such a huge difference.)
     
  14. Shang

    Shang Well-Known Member

    oh yeah... i see what you are saying...Srider ur my hero. /versus/images/graemlins/smile.gif
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice