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Brad VF5FS Version A Change Log

Discussion in 'Brad' started by akai, Feb 7, 2012.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    [P][P][K] - On side hit, hits can be continuous.

    [P][6][P][K] - On normal hit, hits are no longer continuous.

    [6][K] - Damage was changed:18 → 20.

    [6][6][K] - Damage was changed:25 → 30. Hit effect was changed.

    [4][K] - Hardening difference was changed. H:5 ->4

    [9][K] - Strike attack level/type was changed.

    [2][P][+][K][6][P] - On normal hit, hits are no longer continuous.

    (ducking)[K] - Properties pertaining to the technique (post execution) were changed.

    (kubizumou)[P][+][G] - Damage was changed:40 → 47. Properties pertaining to the technique (post execution) were changed.

    (kubizumou)[4][P][+][G] - Properties pertaining to the technique (post execution) were changed.
    Cannot be thrown time was adjusted. Success:12 -> 11

    (sway back)[K] - Damage was changed:22 → 20. Hit effect was changed.

    (sway back)[P][+][K] - Damage was changed:30 → 22. Properties pertaining to the technique (post execution) were changed. Hit effect was changed. Strike attack level/type was changed: Mid → High. G:Stagger -> 15; H:Stagger -> Down; CH:Stagger -> Down

    (sway back)[K][+][G] - Hardening difference was changed. Properties pertaining to the technique (post execution) were changed. Strike attack active frame was changed. G:-17 -> -15; H:-6 -> -3

    (slipping)[P] - Shift timing was changed.

    (slipping)[P][P] - Continuous guarding is not possible.

    (slipping)[P][P][K](guard or hit)[K] - Barrage (Mashing?) inputs, will not result in the execution of the move.

    (slipping)[K] - Shift timing was changed.

    (slipping)[P][+][K] - Shift timing was changed.

    (slipping)[K][+][G] - Shift timing was changed.

    (descending)[P] - Hardening difference was changed. Hit effect was changed. G:-3 -> -6; H:+8-> Down; CH:+11 -> Down

    (back turned)[K] - Hardening difference was changed. H:-2 -> +5; CH:+3 -> +9

    (facing wall)[6][P][+][K][+][G] - Hit effect was changed.

    [4][P][+][G] - Properties pertaining to the technique (post execution) were changed.


    ---

    Above is the list of moves that were adjusted in Version A (From AM2's Website). The purpose of this thread is to keep a record of the changes to later update FS command lists (based on the Masters Guide). Note: "Hardening Difference" refers to actual frame change related to the attack being guarded (GD), hit opponent(H), or counter hit opponent (CH).

    Edit: Added additional information from Lettuce's Blog (mainly the actual frame changes to execution of a move and the "hardening differences"
     
  2. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    Brad's Version A Frame Data

    The command list has been updated in the third data table for Version A. The cells with a red background denote data that will either change or may change. For instance, on Brad's [4][K] the frames on guard, hit, and counter hit have a red background due to the "hardening difference" not being specific. I suspect that properties pertaining to attacks (post execution) have something to do with total frames, but I'm not sure. Therefore, for the time being this data retains a white background.

    Also, there is some data that isn't included in the Masters Guide. For instance, the guide fails to specify hit types for many moves, and the data provided in the link above makes this distinction.

    The note akai translated for [P][P][K] fails to mention that these hits are continuous on a side hit. However, I've added an explanatory note for this.
     
  3. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    Some of my translations were off. akai fixed one of them (Turn Sobat = Turn Savate), and aside from the ones I've messaged Myke concerning, here are the rest:

    Ten Kao~Sawk Kahn = Ten Kao~Sawk Kun

    Double Knees = Double Knee Solo

    Rapid Shot Upper = Rapid Short Upper

    Dtee Sawk Tron = Dtee Sawk Dtrohng

    Faze Low = Further Low

    Gohk Kor Dtee Kao = Gohk Kor Dtae Kao
     
  4. Philoctetes

    Philoctetes Member

    These are helpful. But what do I do with his mid-kick parry(p+k+g)? I am not sure how to follow it up? I know it is more than a fancy block . . . Kage and Sarah are becoming much more of a pain with out it.
     
  5. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Leads to a free [6][P]+[K]>combo.
     

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