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Buffering that Double Palm

Discussion in 'Akira' started by Franz, Feb 29, 2008.

  1. Franz

    Franz Well-Known Member

    Quick question: does buffering the double palm mean that the whole /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif
    must be done in the last ten frames of recovery of the previous move?

    Or is it enough to have the final command in the buffer window?
     
  2. Feck

    Feck Well-Known Member Content Manager Akira

    I think it must be in the last 10 frames of the previous move, not sure though. Do a move like standing palm or knee and try buffering it so it comes out instantly after the move.

    With standing palm and knee, I find that you have to start entering the double palm around just after the knee or standing palm hits.
     
  3. LM_Akira

    LM_Akira Well-Known Member

    The standard option after stpm is /forums/images/%%GRAEMLIN_URL%%/p.gif > dbpm so this is arguably the best combo to practice in order to learn buffered dbpms. If you can get this down, other combos will fall into place.

    If you buffer a dbpm after a standing jab, done with the optimal speed you will see no crouching animation at all, the dbpm will be near enough instant after the jab.

    I know this technically doesn't answer your question, but you can start to buffer the CD straight after you've hit /forums/images/%%GRAEMLIN_URL%%/p.gif. Try not to think about it the way you are, just think about it as buffering the dbpm as soon as you've pressed the /forums/images/%%GRAEMLIN_URL%%/p.gif.
     

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