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Chougarami Timing

Discussion in 'Aoi' started by _Link_, Oct 30, 2007.

  1. _Link_

    _Link_ Member

    Could anybody help me on how to time the last part of Aoi's:
    /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/db.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/u.gif /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif? It seems that no matter how fast I input the commands, it never comes out.
     
  2. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    You don't need to input it fast. Actually, in order to finish the multi-throw your input should be a tad delayed for the second, and third throw follow-up.
     
  3. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    You dont have to be very fast. Just buffer the last two parts after the first part has started and before the second part starts. Thats how I do it. Theres ample time since the chou garami takedown takes bit long. If you are trying to do it too fast it is propable you fumble the inputs. Set command display on in training mode to make sure.
     
  4. _Link_

    _Link_ Member

    That really helps, thanks a lot!
     
  5. J6Commander

    J6Commander Well-Known Member

    Just to add a note that this throw is breakable at the 2nd and/or 3rd P+G. The most damaging throws that she has are the two 270s.
     

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