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Combos After Pai's "Stagger" Reversals

Discussion in 'Pai' started by Typhoon, Mar 17, 2003.

  1. Typhoon

    Typhoon Well-Known Member

    Some of Pai's reversals leave a window open to combo as your opponent struggles to get to their feet (eg. Jacky's [6][K] knee). I'm looking for suggestions on possible followups to these reversals.
    Since it seems to be guaranteed, I've relied heavy on canning a [9][K][K] at the end for more damage (for ease of use mainly). Any ideas?
    Is there any way to avoid these types of followups?
     
  2. LM_Akira

    LM_Akira Well-Known Member

    Other than shaking the joystick like hell I can't think of any way to counter them.They really piss me off though when some one keeps using them. /versus/images/graemlins/mad.gif
     
  3. Llanfair

    Llanfair Well-Known Member

    Just so that everyone is one the same page - they're not reversals, they're called inashis. All of Pai's reversals are performed with [4] or [1]. Whereas inashis are performed with either [6] or [3]. They very small amounts of damage, but as pointed out, can be good for further followups.

    Before I go into any more detail - I have a Pai inashi FAQ that was never released publicly and needs to Evo updated - are you referring to Pai in PS2 VerC or PS2 Evo?

    cheers,
     
  4. Typhoon

    Typhoon Well-Known Member

    I'm looking at verC right now. The stagger seems near impossible to struggle out of fast enough and I have yet to find any decent frame data on the inashis (to judge how large an opening I have to execute follow ups).
    I'd love to see a Pai Inashi FAQ as this has become a decent portion of my Pai game as I get better with her.
     
  5. CreeD

    CreeD Well-Known Member

    Re: Combos After Pai's "Stagger" Revetyporsals

    way to share llany =P


    typhoon: f+K+G is a pretty sound followup to a lot of the inashis, if I remember correctly it works after at least 3 or 4 of the animations, and it's reasonably rewarding (you can combo with a K,K in I believe closed stance... I don't know the ideal followup in open stance. I tend to just follow with a ground attack).

    uf+K,K is faster but less rewarding. P-into-throw works until they figure it out. f,f+K is also a good gamble in some situations.

    If you want to be more sure about how reliable these are, just go into free training and record pai doing inashi --> f+K+G. then allow her to inashi various attacks of yours and try to struggle and guard the cartwheel.
     
  6. Typhoon

    Typhoon Well-Known Member

    Re: Combos After Pai's "Stagger" Revetyporsals

    Thanks Creed.
    Thankfully I have a friend who doesn't mind being my punching bag in Versus for these types of things.
    He's fairly good at throw escapes and the p >> throw didn't faze him much.
    [6][6][K] did seem to stuff a few retalliation attempts when he struggled fast enough but he force fed me some ass-whoopin if it was blocked.
    I think I stumbled on [6][6] dash-in and standing [K] for float while attempting the pervious move and it seemed to connect well. Was this just coincidence of it connecting every time he failed to struggle out of the stagger or is it actually viable? Kinda lacking in higher level competition here to work on these things. /versus/images/graemlins/frown.gif
    Thanks for the info though and I'm looking forward to the FAQ Llany. Stick with it. /versus/images/graemlins/grin.gif
     
  7. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Re: Combos After Pai's "Stagger" Revetyporsals

    After the cartwheel for both open and closed stance, [K][K] does connect, I think. If it does not, another option that I know is guaranteed is the [1][K],[K] option.
     
  8. LM_Akira

    LM_Akira Well-Known Member

    Hang on a minute I thought inashis were supposed to deflect attack without doing any damage ( like Akira's [4][G]+[P]+[K] ) and Sabakis were moves that Deflect attacks whilst doing some small damage ( like Akira's [3][G]+[P]+[K] ) .Wouldn't this make those 'reversals ' sabakis or am I just getting confused?
     
  9. Llanfair

    Llanfair Well-Known Member

    Pai's inashi are an exception. In VF3, her inashi had no damage - this was changed however in VF4. It's still her inashi - but it does very small damage.

    re sabakis - remember all sabakis make that 'woiechhhh" sound...


    cheers,
     
  10. CreeD

    CreeD Well-Known Member

    What llan said is true (the part about the "woiecchhh" sound kills me, that's exactly how it should be written /versus/images/graemlins/laugh.gif)

    I just wanted to add that for people who like arguing over semantics, notation, etc, it's arguable that even the sabakis that make the woiecchhh sound could be called inashi reversals (if they aren't attacks and don't do damage). People call them sabakis anyway though, mostly cuz of that sound I think.
     
  11. LM_Akira

    LM_Akira Well-Known Member

    OK thanks for clearing that up for me ( I didn't play VF3 ).
     

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