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Combos no Floating! Would VF Be the Same Game?

Discussion in 'General' started by masterpo, Mar 26, 2013.

  1. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Could AM2 just replace floating with some kind of crumple or stun animation?



    It almost seems like the whole concept of floating is just a hold over from the late 80's and early 90's 2D fighting game scene. Is the floating animation really necessary to make combos work in VF?


    Would removing floating from VF make it a totally different game? Or would it be an improvement? Or worse game?



    AFAIC the floating can go LOL
     
  2. Elite

    Elite Well-Known Member

    PSN:
    Koenraku
    I like the floating because if I wanted to play Super Realism Fighter I'd go play something else.

    It's an arcade style game and that's why I like it. Jeffry's knee not causing a float and/or Kage not being able to do TFT would just be shit.
     
    nou, Zekiel, MarlyJay and 1 other person like this.
  3. Pai~Chun

    Pai~Chun Well-Known Member

    XBL:
    Lishao Tao GPK
    Watch some TTT2 clips masterpo, see how long their shit takes. You could say bound animation in FS is an attempt to address some of your concerns, but honestly, juggles aren't going away in fighting games, and like above, if you want true realism, check out your local martial arts club.

    Nice PSN tag :p
     
  4. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    I agree with Elite. I like the way things work atm. If the floats were taken out it'd be a completely different game. No need to call it Virtua Fighter. Just call it something else and start from the beginning. (I fully believe they should make another IP anyway. Just leave VF alone, please). Virtua Fighter did start the whole floating in combos thing in 3D fighters, didn't it?

    That being said if for instance they made a new fighter based on the VF engine but with no floats, just staggers crumples and bounds, there would be a lot to work out. For instance, the current combo system and scaling would have to change completely. Even with crumples, most subsequent combos require a refloat. So is it just crumple>boundmove>single hit? What happens to weight classes? What about ring outs? If every single match was like fighting against Taka i don't think i'd be interested.
     
    Zekiel likes this.
  5. Zekiel

    Zekiel Well-Known Member

    PSN:
    Zekiel-_
    Exactly. Floats add depth to the game. On top of that it looks cool.
     
  6. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    I'm not necessarily going for realism here. I agree, with all above, when I really want realism I personally play UFC and to a lesser extent MMA Supremacy (which sux BTW)

    To be sure many if not most of the moves in VF for the characters are not realistic. The result of the moves are not realistic for example Jeffrey breaking your back and then you get up LOL, or Vanessa snapping your neck and that doesn't automatically end the round! No its not necessarily super realism that I'm going for,

    MarlyJay's explanation does speak to my question. I'm basically asking: Is floating necessary? Does it really add to the value of VF's game play?

    Yea, if I were focusing on realism, I would bring up the idea of stamina, damage, one attack KO's, physics etc. To the contrary I'm just kind-a sour on floaters/juggles because they don't seem to be consistent with VF itself. For example: My one and only is Lei Fei, many of his moves don't exist as moves that were/are really done by Shaolin Kung Fu practitioners so in that sense they are not realistic, but on the other hand they aren't so far off the mark that they couldn't be realistic, so they're Quasi real. VF in general is Quasi
    real (All except the floaters/juggles) Not only does floating/juggling not happen in any real martial art, the floating and juggling is so far fetched that they couldn't happen in any real martial art.

    So while VF in general is Quasi real (for the most part) Floating/Juggling have no resemblance whatsoever to what could happen. This to me makes VF inconsistent with itself. Put differently, in an otherwise believable fighting game the juggles/floaters stand out as totally unbelievable.

    MarlyJay makes a good point though, it appears without floaters there would be problems with the implementation of VF as we know and love it.

    But I think there is a Continuum here.

    <-Outrageous--- Fanstasy ------Believability--------Realistic--------------Simulation->

    In general VF meets the Believability bar, but the floaters/juggles in VF don't

    IMO VF is a Quasi/Virtual Martial Art and the only mark against it is Shun di's torpedo move, Kage's Torpedo moves and the Floating/Juggling LOL
     

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