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Damage Scaling for Combos

Discussion in 'Dojo' started by Libertine, Jun 10, 2012.

  1. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    I think that I've translated this correctly. Following the initial hit that launches the opponent:

    1st~4th Hit(s) = 0.7 Damage

    5th Hit = 0.6 Damage

    6th Hit = 0.5 Damage

    7th Hit = 0.4 Damage

    8th Hit = 0.3 Damage

    9th Hit = 0.2 Damage

    10th~ Hit(s) = 0.1 Damage


    My translation ability isn't good enough at present to be able to tell if the Masters Guide indicates an increase in damage when an opponent mashes recovery in the aerial state.
     
    Chanchai likes this.

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