So i have been given it some thought, and is it possible we are just wrong about virtue fighter? Is it possible that we are simply wrong and vf isn't the greatest fighter of them all? For my money i can't accept that, but it is still just an opinion and the majority of every fighting game in the world seem to be in disagreement. For example, it takes me 10 minutes to get a fight and usually vs a 10th kyu. Then when i do get quick fights it's vs super high ranked players. Even then i can't tell you how often there are 3 worthwhile opponents; randyoffshore, elbow jason, and me ruin social (a joke if anyone didn't get it), but offshore randy and jason elbow focus on each other and i don't get to play hardly at all. Ultimately though, most of my experience is very very few to play if i want a competitive game. If i were to devote this insane amount of time to many different games i could just play my ass off. So is vf really that great of a game if so many people apparently don't think so? I've been playing for 10 years now, and i just couldn't love the thing any damn more. I am going to take a minute to say my personal evidence of what makes it a near perfect game. 1. Balance? I think it is rivaled in balance. Just sublime. But can we even argue if this is important? Pure data says it is not. It's definitely important to our community but who cares. Unbalanced games are more popular and so long as there is balance among 4-5 top tiers the meta is balanced around those with a few weaker tiered characters with matchup advantages. Hell, life isn't balanced. Race, intelligence, sex, etc. 2. Execution vs anticipation? I love the (lol balance) between execution and anticipation. You have to rely on anticipation to perform your punish execution. I just love it. Anticipation is so paramount. Then ties into best possible execution. But still there is a balance. On 17f my goh's knee launcher is semi useless vs a knee launcher, and yet goh's knee is one of the best moves on the game regardless. Which ties back into a super intelligent balance of the game...which may not even matter to how good a game is. 3. Active+important+fun defense? This is the reason i have trouble playing other fighters. In my opinion this #1, but i still think as a community balance wins out. And they are really tied hand n hand. I absolutely love the active defense style of VF. It was reduced in vf5fs and i have mixed feelings about that. I don't mind it being reduced to 33% chance even tho it levels the skill cap KINDA. I was a guy who could o 3 evade TE's consistently, but realistically that is a worse defense than simply deciding between fuzzy TE, and evade TE. It simplified defense but it also made TE more standard and simple defense more important. IF you are great at defense it's a push. If u are average at defense, maybe still a push or very small nerf? Either way my favorite favorite FAVORITE part of the game is defense, and its just as much fun. I lose the heady experience of a 3-4 TE buffered evade, but i gain the heady experience of evade TE/fuzzy/TE when we both understand the consequences with a smaller die roll. Honestly it feel like more of a game and i like it. Also, it moves us towards those games i have no understand why i'd ever want to play. I guess my point is you can win with defense and be proud of it in vfdc. You can be a dominant defensive play and make it wins in a glorious way. No other games offer that i think.