Aye fella posters the sequel returns! Here's a sample from IGN.com IGNXBOX: The incorporation of the backgrounds really brings new strategy to Dead Or Alive, more so than in the past and we've noticed several fighters utilizing walls, trees, and other obstacles to their advantage. Is this the direction you see for the future of 3D fighting games? What's the next level for a fighting game? TI: Isn't this what you want? Why would you call a game, 3D fighter, if you don't utilize objects in the environment as a part of interactive elements in the game? I guess my competitors haven't mastered the way to fully utilize the 3D environment as I have. To prove my point, since you saw the Forest stage in Tokyo during our last interview, I've substantially increased the number of interactive trees. (By the way all the trees in that stage is interactive) OOOOOOOOH..this coming from a guy who couldn't figure out the maths during his baby steps.