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DoaU Trailer

Discussion in 'General' started by virtuaPAI, May 11, 2004.

  1. virtuaPAI

    virtuaPAI Well-Known Member

    The Game is beautifull as expected, But that it is on some next world shit . Knocking people into elephants, hitting people on the ceiling(ceiling Juggles), Riding people to the next Tier...This is going to a Fun as game.

    here is the link:Team Xbox

    -Honorable mentions- It seems like Team Ninja Liked Vf4's Great wall of China stage, so they did a rendition of it.

    -They must have also like Vf4's breakable walls(the ones that break during multiple hits...so thats in DoaU

    Did I say there are Ceiling combos!!! They are realy showing How deep the environments are. SS is better, There are New Moves... /versus/images/graemlins/grin.gif I cant wait to get this game..When VF:Ft and DoaU come out, I will be in fighting game heaven.

    Adios people...
     
  2. Shadowdean

    Shadowdean Well-Known Member

    DOA3 had destructable walls. This being said, the stages in this game are the best out that I have seen, hands down.
     
  3. MAXIMUM

    MAXIMUM Well-Known Member

    Saw the trailer earlier today. Yea, really impressive stages. The art style reminds me allot of the mid 90s stuff from Sega, and even VF3.

    Shame the characters still look as shit as ever though. Christ, why can't at least one of the female fighters resemble something other than an adolescent's anime wank-rag fantasy?

    Will still pick this up, especially for the promised online play. DOA titles are actually pretty good fun.....for a while.
     
  4. ONISTOMPA

    ONISTOMPA Well-Known Member

    Looking good, finally a better ss now all they have to do is have Raidou as a secret character and fix the holds and we're good to go. Looking forward to this game aswell.

    And ceiling combos aren't new, you have em in T4.
     
  5. virtuaPAI

    virtuaPAI Well-Known Member

    [ QUOTE ]
    Shadowdean said:

    DOA3 had destructable walls. This being said, the stages in this game are the best out that I have seen, hands down.

    [/ QUOTE ]

    I know Doa had destructable walls, But not the ones like Vf4 where you had to hit it multiple times for it to completely break.


    [ QUOTE ]
    And ceiling combos aren't new, you have em in T4.

    [/ QUOTE ]

    They are New to Doa....and Im glad they included it.
     
  6. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [ QUOTE ]
    virtuaPAI said:

    I know Doa had destructable walls, But not the ones like Vf4 where you had to hit it multiple times for it to completely break.

    [/ QUOTE ]

    Walls don't break that way in VF4. What determines whether they break or not is the move that's used to hit the opponent into the wall.

    Only certain moves have wall breaking properties. These are documented in the evo ver.b command lists on VFDC.
     
  7. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    not sure if everyone knows this, but I read in a magazine that the way they're getting DOA's online function to run properly is to keep the frame rate at 30 fps.
    The trailer is beautiful, but I was suprised at all the cheering from the crowd: isn't this exactly what we saw from DOA2, in 1999?

    I realize the graphics are better, but that's just Hardware...

    I will say that for all his faults, Itagaki does make the best looking fighting games (although I dislike the Anime flavor of the girls). Nothing in DOA looks awkward, weak or strange. Every attack looks powerful and bad-ass. The sounds, stages, animation, it's just really spectacular on the sensory level.

    Too Bad the play's so simple... I guess nothing can be perfect /versus/images/graemlins/smile.gif

    Spotlite
     
  8. Tsobanian

    Tsobanian Well-Known Member

  9. RagingSilver

    RagingSilver Well-Known Member

    haha that game looks mad now! shame the competition level in this game sux. Shame they spliff up the gfx abit but then again it''s going online so I guess I'll let that slide.
     
  10. virtuaPAI

    virtuaPAI Well-Known Member

    [ QUOTE ]
    RagingSilver said:

    haha that game looks mad now! shame the competition level in this game sux. Shame they spliff up the gfx abit but then again it''s going online so I guess I'll let that slide.

    [/ QUOTE ]

    You will see how competitive it will get when DoaU come out. You will find out that Simply relying on RPS will get you no where against Higher ranked players.

    [ QUOTE ]
    Walls don't break that way in VF4. What determines whether they break or not is the move that's used to hit the opponent into the wall.
    Only certain moves have wall breaking properties. These are documented in the evo ver.b command lists on VFDC.

    [/ QUOTE ]

    Thanks, I thought you had to hit your opponent multiple times against the wall to break it. Thanks for the clerification.

    [ QUOTE ]
    not sure if everyone knows this, but I read in a magazine that the way they're getting DOA's online function to run properly is to keep the frame rate at 30 fps.

    [/ QUOTE ]

    Yeah, I posted this on the online thread. It is only speculation, but it can be true.

    [ QUOTE ]
    The trailer is beautiful, but I was suprised at all the cheering from the crowd: isn't this exactly what we saw from DOA2, in 1999?

    [/ QUOTE ]

    Nah, It looks nothing like the doa2 we seen in 1997/98. this trailer is better than the one that was shown for doa3. yeah its flashy,but showing new moves and such wont get the crowed roaring as they did with this showing of the trailer.

    [ QUOTE ]
    I realize the graphics are better, but that's just Hardware...
    I will say that for all his faults, Itagaki does make the best looking fighting games (although I dislike the Anime flavor of the girls). Nothing in DOA looks awkward, weak or strange. Every attack looks powerful and bad-ass. The sounds, stages, animation, it's just really spectacular on the sensory level.

    [/ QUOTE ]

    Of coarse, Guess where he recieved his inspiration? Yu Suzuki. Before Doa, Vf had the most brilliant Visuals and animation. Itagaki wants to upstage everyone in that department...so far he is successful.

    [ QUOTE ]
    Too Bad the play's so simple... I guess nothing can be perfect

    [/ QUOTE ].

    The game is not as complicated as Vf, but its far from being simple...ok maybe when your just using the basics, but im not going to get into that right now. /versus/images/graemlins/grin.gif

    [ QUOTE ]
    the best moments were -> the elephant and Jack snowboarding on Jann-Lee back

    [/ QUOTE ].

    I know...I want to fight in the safari stage now. Im gonna be knocking my opponents into elephant shit...lol..
     
  11. virtuaPAI

    virtuaPAI Well-Known Member

    Online Info

    I know no one realy cares about doa /versus/images/graemlins/grin.gif, but there is some online info you guys might be interested in.

    Itagaki: The people who say such things, they are not good developers and they don't understand technology. [smiles] We had an exclusive story with someone in our office a few weeks ago to test the work in progress, and the journalist was very happy and couldn't tell the difference between the normal game or online. There's no lag at all, so he thought it was a local link, but in fact it was online.

    -This Is good news for those who are interested in the online aspect of fighters. If the creators of Doa can get a Good online code up n running, it shouldn't be hard for the likes of Sega to get Vf-online enabled

    *Note* I dont know if this takes into account players having different connection speeds.
     
  12. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Re: Online Info

    Of course it does. Even the best games on Xbox live lag and they require less ping time. Maybe if someone like you VP tested it you could probably tell. Some sweaty fat journalist wouldn't knnow jack shit.
     
  13. Onny

    Onny Well-Known Member

    Re: Online Info

    also, the journo tested it in the offices of team ninja, where i suspect he was sitting approx 20 metres away from the server over a LAN.
    interesting though. is DOAU the new name for DOA Online? and does it have doa1 in the pack too? or is it just "super doa2 turbo" with online functionality?
     
  14. virtuaPAI

    virtuaPAI Well-Known Member

    Re: Online Info

    [ QUOTE ]
    Jide said:

    Of course it does. Even the best games on Xbox live lag and they require less ping time. Maybe if someone like you VP tested it you could probably tell. Some sweaty fat journalist wouldn't knnow jack shit.

    [/ QUOTE ]

    Your right. I would have to play Doa online for a month to test out all the differences from Doa2 and Doa3. Once I aquired as much Knowledge needed(doesn't take more than a month if you pretty much know what the game is about /versus/images/graemlins/cool.gif), I will test it out online to see if there is Major problems with Lag. I will most definitely post my experience here.
     
  15. virtuaPAI

    virtuaPAI Well-Known Member

    Re: Online Info

    [ QUOTE ]
    Onny said:

    also, the journo tested it in the offices of team ninja, where i suspect he was sitting approx 20 metres away from the server over a LAN.
    interesting though. is DOAU the new name for DOA Online? and does it have doa1 in the pack too? or is it just "super doa2 turbo" with online functionality?

    [/ QUOTE ]

    Itagaki said it wasn't over Lan, but there is a chance that is was set up exactly the way you mentioned it. DoaU(Dead or Alive Ultimate) Includes 100% faithfull version of the Sega Saturn Version Of Doa1(with Anti aliasing and I think texture filtering) and It includes Doa2. For some reason, it looks more than just Doa2. Thinking about it hurst my head. Its a sequal/remake all in one. its a remake of the doa2 story, but a sequal as in additional moves, techniques, environments. etc.
     
  16. ONISTOMPA

    ONISTOMPA Well-Known Member

    Re: Online Info

    Good news for all 3d fighting games if Tecmo can pull this off, and even if it's not perfect it's still a step forward so I'm optimistic about it.
     
  17. tzgorr1

    tzgorr1 Well-Known Member

    Re: Online Info

    holy shit...I practically shed a tear at the heavenly glory...wow...

    I'm ashamed to admit that there's a little graphics whore inside of me just yearning to buy that game...
     
  18. ONISTOMPA

    ONISTOMPA Well-Known Member

    Re: Online Info

    Man they should've hooked up DOA1 with a little something too !! I'm looking forward to playing it again but it's gonna be hard with DOA2 looking like that !
     
  19. virtuaPAI

    virtuaPAI Well-Known Member

    More Online Info Revealed

    The creator of Doa was interviewd by Game informer and this is what he had to say about the online aspect:

    Game Informer: Do you think a lot of people will be using the headset feature for Xbox Live, because obviously fighting games are pretty quick. Any other Xbox Live features you're really excited about?

    Tomonobu Itagaki: Well, you know, I think this is one of the best playing online games on Xbox Live. I mean when it comes out of course. There's virtually no lag.

    Game Informer: Is there anything in particular you guys can do on your side to make sure of that? Obviously everybody's going to be on broadband so it's going to be fast. Is there anything you guys have done to make sure there's no lag?

    Itagaki: There are special techniques to not have the lag. So eight players can join in at the same time. And while the two are battling it out, the other six can view the battle, and view the fight with their own camera setting. That's just never existed before. So even the traditional one-on-one versus battle, you'll see a clear difference between what is already out there.

    Game Informer: It looked like in the video there was some sort of tag system? Would that involve the other six online players?

    Itagaki: That would be one-on-one. If we were to do four-versus-four the quality, specifically lag problem - it would be too much. Team Ninja wouldn't feel good about it. I mean, we can't allow something like that to be put out. But so long as it's one on one the lag problem is nonexistent

    -This is great news for fighting Gamers if what he states is true.

    Here is the link to the Article:
    GameSpot Itagaki Interview

    .....Also....Here is an Overview of what was said in the Xbox nation Magazine:

    1) again, another magazine insists on new moves above and beyond doa2 hard*core

    2) quote "all fights, including those of the tag-team variety, will still be one-on-one."

    3) spectators in the 'arcade' mode may be able to change their camera angles

    4) you can rank your own skill level for matchmaking purposes

    5) rooms can be locked

    6) things such as life bar, match points, round times, battle types can be set for each setup

    7) game runs at 60fps
    international play may not be possible, and won't be smooth if there is one available.

    9) aerosmith's "dream on" is the intro music

    10) each person will have atleast three new moves, a slope attack, a 'sky' attack and something itagaki didnt tell them.
     
  20. ONISTOMPA

    ONISTOMPA Well-Known Member

    Re: More Online Info Revealed

    ''But so long as it's one on one the lag problem is nonexistent''

    If this turns out to be true then shame on all of you doubters ! /versus/images/graemlins/smile.gif /versus/images/graemlins/grin.gif We've argued about this so much... Now finally the moment of truth.
     

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