greets. I never really played much of VF3, but I have played my share of VF2, and it looks like somewhere between 2 and 4 the system for countering has changed, no? Yeah yeah yeah I should've done this a while ago. Anyway, it seems that in VF2 the counterability of moves was an "ordered set", going from least counterable to most counterable like: Uncounterable, PK counterable, Elbow Counterable, Sidekick Counterable, throw Counterable and if a move is counterable by, say, sidekicks, then it is also counterable by PK and elbow and in VF4 throw counterable is "less" counterable than P counterable? Isn't this counter-intuitive? It seems like throws do so much damage that even throw-escapes won't make up for this.