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EDTTEG's

Discussion in 'Dojo' started by Nashi, Aug 20, 2003.

  1. Nashi

    Nashi Well-Known Member

    Hello people. I've been having some trouble with Throw Escapes. It's the only thing that bothers me. I'm able to do every akira combo, every technique, everything. And still, I suck with TE..
    I searched for information about it here, and I got some, but instead of posting my question there in that old thread, I just decided to ask it here: What's the best way to avoid 3 throws? I mean.. if I do [4][1][2][3][6]+[P]+[G] in a very quick motion, will I be able to escape all those throws? What I mean is: does the game detect throw escapes like [3]+[P]+[G] and [6]+[P]+[G] doing just[3][6]+[P]+[G]?

    Sorry for the noobie question. I didn't find that in my searching. Senjuro said that his QCF technique seemed to work, so I supposed a HCF or HCB would work too. Stay cool.
     
  2. EmpNovA

    EmpNovA Well-Known Member

    You mean [4][1][2][3][6]+[P]+[G] as a single motion, which would only give you a [6]+[P]+[G] throw escape.

    In order to escape a throw, you need to enter in the appropriate command (same direction) that your opponent does, except from the opposite side, 1P or 2P respectively.

    So in order to enter in throw escapes for directions you descirbed, you would need to enter in:

    [4]+[P]+[G]
    [1]+[P]+[G]
    [2]+[P]+[G]
    [3]+[P]+[G]
    [6]+[P]+[G]

    Which is not going to work, seeing as a EQTEG is the greatest ETEG possible. If you need directions on which throw to break for each character, read up on Creed's excellent articles. If you need directions with how to throw escape, don't you own Evo, I mean it's in the trial training, maybe you need to do those first /versus/images/graemlins/smirk.gif
    [ QUOTE ]
    Vale_Mesmo_Tudo said:
    What I mean is: does the game detect throw escapes like [3]+[P]+[G] and [6]+[P]+[G] doing just[3][6]+[P]+[G]?

    [/ QUOTE ]
    I am pretty sure this is all explained in the tutorials, which it sounds like you have not done. Go into training and do the throw escape trials, that should explain everything clearly.
     
  3. Pai_Garu

    Pai_Garu Well-Known Member

    Actually the greatest amount you can do is Evade QUAD throw escapes Guard.
     
  4. EmpNovA

    EmpNovA Well-Known Member

    [ QUOTE ]
    Srider said:
    Actually the greatest amount you can do is Evade QUAD throw escapes Guard.

    [/ QUOTE ]
    Yeah, against JEFF in trial training to. /versus/images/graemlins/cool.gif
     
  5. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    As far as the Throw Escape Challenge is concerned on the evo disk, Ryan Hart is the only one I've ever seen successfully get Evade Quads...I'm not even sure if the [G] was in there (it ain't part of the exercise, huh?). In the same little session though, I also saw him bang out 1TE, 2 TE's & 3 TE's when trying for 4...this tells me that Evade Quads are a tad ambitious since the fella had pretty wicked input otherwise. I venture to guess that had the exercise been E-DTEG though, he wouldn't have missed. Wouldn't it suck to play and keep getting MC'd trying to get out of obscure grabs your opponent isn't trying? I think that was kind of the point that IMF and Mike90210 had in that thread you mention. They are better players than I...listen to them.

    A funny aside...my roommate Richard gets out of what he calls "the priority grab" ie, the one you are most likely to go for (given ring position, damage, tendencies, character etc) & he has a good deal of success with this (at evo2k3 he escaped more grabs than the rest of us from BR combined). Maybe it's just yomi but one day he was messing around and kept throwing out throw counterable moves for me to block (against which I would dutifully attempt throw) & guessed correctly 6 or 7 times running. His point is...your opponent can only use one grab at a time /versus/images/graemlins/cool.gif I can't endorse this method, but it's certainly less taxing than EQTE.
     
  6. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    I got some of Ryan's throw escape challenge on video, and I managed to capture one successful attempt before he had to stop and get on with the games. But yeah, he was getting many single, double, triple TEs in the process - which I've seen happen with everyone.

    In any case, he was doing the Evade-4 Throw Escape challenge, which I think is much easier to do than the straight 4 Throw Escape challenge. Why? Well if you happen to evade a slow move (like Jeffry's knee) it seems like you have all day to enter in escapes and they all count. It's been a long time since I did my challenges, but at the time I did the evade-4 te's in one sitting but couldn't do the straight 4 te's. Most I got was 2/3, and when you have 15 seconds to go to get that third, it's an exercise in frustration /versus/images/graemlins/smile.gif So I never tried again after that.

    I don't really have a point to make except that the throw escape window seems larger after you successfully evade an attack.
     
  7. Nashi

    Nashi Well-Known Member

    EDTEG's and Quick Motions (without hurting or getting tired)

    Emp, ffs, I did everything in the Trial except challenge mode. And I was thinking about a way to enter all 4 throw escapes in the challenge mode. The max I did was 3 and I almost broke my left wrist..It's fucking wicked. 4!?
    I just wanted to know if there's some way to enter all of the 4 escapes in time. Is it possible to enter all of them without having to kill myself?! I mean...I saw 15 japanese matches showing the players themselves, playing. And they don't seem to move their arms a lot. They just move their hands. And those wicked movies in sega-event..who's that? Is that always the same guy moving his hand like crazy, or is it more than one guy?

    Please, help me, I move myself a lot to do every match in the game. I do swimming, tai chi, gym, and jiu-jitsu. I'm not a "bull", but man...I wasn't supposed to get so tired playing a fucking game. For example, I'm able to pull off a DLC pretty easily. But everytime I float the opponent, and I'm trying to pull off the same move, I almost kill myself..

    Give me some tips about working with the stick. PLEASE. It's not that I use too much strength..well, I do a little, but it's the only way I'm able to get the correct inputs. And it's usually the only way I'm able to move my hands fast: I have to use my arms, A LOT. I put a lot of strength on them to play.

    Help me?
     
  8. Llanfair

    Llanfair Well-Known Member

    Re: EDTEG's and Quick Motions (without hurting or getting tired)

    The reason why you're getting tired is *because* you're using your arms. Quick movements are much better suited to smaller muscle groups - like your wrist and fingers.

    To do 4 escapes requires an extreme level of dexterity. On this note, it may be best to accept that some people are less dextrous than others. 4 escapes - for me, that's a "no thank-you". I don't see the huge reward for training myself to do that - with any consistency, that is.

    There's no reason to think that you can't learn these techniques - you can train yourself. But it takes time...sometimes A LOT. When VF2 was in its prime, I had the goal of being able to Senbon (PKG) fast enough to do all the insane combos. I practiced my ass off. My hand ached from constant practice as it was a repetitive movement that I was just not familiar with. I would be tapping out P - K - G on everything - my binder, the side of my chair, my desk, etc. I figured the more I did the index-middle-thumb-index-middle-thumb movements, the more familiar I would become with the movements and the faster and more controlled I would be with the combos. Sure enough, it worked and now I can Senbon like crazy (still can too /versus/images/graemlins/smile.gif). But it took, seriously, at least 6 months before I could do it with any proficiency.

    Same rules are going to apply to you learning multiple throw escapes. You have to practice the motions all the time. Do the motions for them in between rounds - everytime. Always be doing the motions to get it down and comfortable. You're going to be challenging your wrist to develop more fast twitch muscle fibres, and you're forming new, and refining existing, neural pathways.

    My suggestion is to force yourself to use your fingers and wrist more, and your arms less. It will seem slower at first, but keep at it and it will come.

    <font color="yellow">.cheers.</font>
     
  9. Nashi

    Nashi Well-Known Member

    Re: EDTEG's and Quick Motions (without hurting or getting tired)

    I suppose you were using it for Kage, right? For TFT combos and stuff.

    BTW, thanks for the contribution, I've been practising a lot my hand skills. But GOD, is it hard or what...I have really weird wrists as I'm able to touch with my middle finger in the inside part of my arm 10 cm below the wrist. What I mean is, I have a really great flexbility in my wrists and fingers (Tai chi helps, and swimming too). But everytime I pull of fast combos, GOD, you should hear the noise. It's both the stick, the buttons, and my wrists *clicking* like hell.

    Anyway, thanks again, I'll keep on trying! =)
     
  10. maddy

    maddy Well-Known Member

    Re: EDTEG's and Quick Motions (without hurting or getting tired)

    Well, here is a guy name Avi in OHIO who doesn't do

    TE practice much at all, but I saw him pulling off QTE

    in the challenge mode with not a lot of problems.

    I myself haven't even done QTE twice in my life(I got

    that once and quit it afterwards), but while watching

    him doing it, I realize it requires a lighting fast input

    which might take a player with regular hands speed

    for several month or forever to be able to do it..

    IMO, someone is naturally better on inputting quick

    commands over the other, but that doesn't directly

    translate into the skill level in general. If one can do

    EDTEG consitently whenever he wants, I think that is

    pretty good.
     
  11. Mike90210

    Mike90210 Well-Known Member

    Re: EDTEG's and Quick Motions (without hurting or getting tired)

    In reguards to messing up DLCs and whatnot after floats...Its probably because youre panicking when u see the float. Try to relax and not get overexcited.
     
  12. SoundWave

    SoundWave Well-Known Member

    Re: EDTEG's and Quick Motions (without hurting or getting tired)

    ya i have a lot of trouble doing double or triple throw escapes because my first command usually doesn't register because i buffer it in too soon i guess, which i really dislike, so the main throw that i'm tryin to avoid i do first and i usually miss it. practice practice practice i guess...
     
  13. hikarutilmitt

    hikarutilmitt Well-Known Member

    Just for the sake of the topic, I don't think it's actually possible to do a G at the end of a QTE or EQTE simply because the final throw ALWAYS comes out. Which, sort of, makes QTE (or at least EQTE) slightly dangerous in nature given the possibility of getting MC on it.

    I would hope that at least SOME people could do the challenge session(s) somewhat easily, otherwise my hands are faster than I thought ^^; Then again, my skill is, likely, far below (though, hopefully, not TOO far) some people here, so the point of saying "Oh! I can QTE and EQTE! I r teh c00l d00d!!1!" is moot.

    It's something that takes practice, is all. But, given my above statements, even if I were to QTE and EQTE when I wanted to you wouldn't find me doing it ever. The chance of getting MC on it is too risky for my taste.
     
  14. BK__

    BK__ Well-Known Member

    i also practice the evade quad TE i've finished every challenge mode exercise infact (*whey* for me, give me a big ass lolly /versus/images/graemlins/tongue.gif) - i find it makes it easier or harder on the direction sequence you chose, the trick i find works for me is:

    1.[2]+[P]+[G] ~
    first becasue it would be the hardest to end with seing as it is a little out of the way.

    2. [4]+[P]+[G] ~ [6]+[P]+[G], ~
    it's a quick tug horizontally, and flows better one after the other.

    3.[P]+[G] ~
    slam like crazy!!!!, no doubt through out the exercise, you'll be mashing these two buttons anywayz, ending with it is a peice of cake, it's almost like a triple TE with extra insurance. /versus/images/graemlins/grin.gif

    summarise: ~ [2],[4],[6],(neutral)

    P.S, yeah the burn marks and smoke rising off my namco stick after ryan was using it last showed me that he was quad TEing like it was one button^_^
     
  15. Player_1

    Player_1 Well-Known Member

    Yah just slammin' & bangin mostly does the trick
    I do while holding the stick between thumb & top fingers:
    1.[P]+[G] easy jah
    2.[2][P]+[G] just release thumb grip & slam fingers down
    3.[1][P]+[G] just pull the tops of your fingers towards the palm of your hand
    Thing is that makin the [1] move fast, the computer most likely will registrate [1]&[4] so you can always skip step nr.2 , and go for only /versus/images/graemlins/tongue.gif 3 TE's ofcourse
     
  16. SoundWave

    SoundWave Well-Known Member

    slammin and bangin doesn't work for me at all, you have to input the commands so precisely and quickly mashing usually ends up in one a single TE if even that. when do you start putting in your throw escape commands? like i use Aoi (my main character) and her elbows and stuff are throw counterable so now i'm escaping throws a lot but i seem to buffer them in too soon and miss my first input somehow.
     
  17. Ragnafrak

    Ragnafrak Well-Known Member

    i try for E-TTEG for the most part.. usually i only get two out.

    usually i just remember the 2 most important ones for each opponent and then try to practice them while the game loads
     
  18. Pai_Garu

    Pai_Garu Well-Known Member

    It is definitely possible to do EQTEG without a whiffed throw animation.. I've done it myself and I've seen ryan do it first hand. It's not something up for argument.
    /versus/images/graemlins/laugh.gif
     

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