This was written by AlexMD, VFDCer from Melbourne, Australia, almost a year ago for OMR (my apologies -_-). In the article, AlexMD uses examples from his own gaming experience on how our own ego can hinder the growth of our scene and community.
Ego: The Player’s Most Difficult Opponent
by AlexMD on 3 October 2011
I’m writing this on the heels of the Battle Arena Melbourne VF5 tournament in which some interesting and enlightening events started to take shape in my mind.
This report basically chronicles my own struggle against every player’s most difficult opponent of all time: his own ego.
The purpose of this report is to identify the ways in which the ego can become an obstacle to enjoy fighting games and how it may cause you to neglect other more rewarding aspects of the game.
I’ve been a fighting game player since as long as I can remember. Many things have changed in that period. Probably the most important was an attitude shift between the age of 20 and 30.
When I was younger, I would do ANYTHING to win. I used to play Kage during VF3 and would choose a small stage, tryingto ring people out as much as possible. Many people might say this is legit; but, to be really honest, my play was quite stagnant and boring. I wasn’t interested in exploring all the game had to offer and really didn’t care whether the person sitting next to me was enjoying the match or not. Have you ever caught yourself counting your wins and win streaks and using it to secretly elevate yourself above other players in your own deluded mind? I used to do that.
In 2001, a player from Hong Kong named Dickson came to Melbourne. When I played him, he was using a bunch of characters and trying to experiment with a bunch of fancy setups. While I, on the other hand, was playing the same characters and doing the same things I did every week—trying my best to beat him down.
After he left, he posted a message on VFDC saying how much he enjoyed playing against a friend of mine and “not trying to win but wanting to see how far we could go”. I used to view this as an excuse that weak players used to play down their losses .The only thought my primitive adolescent brain could conjure up was “hey why didn’t he write more about me?” How many people when reading a gathering report are guilty of this? Dickson was 30 years old at the time and I was 20.
Maybe it’s the fact that I was young and trying to prove myself. Sometimes I see kids on the subway being loud and obnoxious and think “look at that Gorilla beating his chest at the expense of others”. Well, that was once me in the VF world.
In conversations, people talk about rapport or chemistry. A similar thing happens in fighting games when two people meet and interact. Some players have to establish this rapport over a long period of time; on rare occasions, some people have it naturally.
It is the interlocking of minds toward the same goal. The goal is not the betterment of the self but the betterment of the game as a whole. Nobody wants to win by doing the same thing over and over. I’ve played matches like that and they’re just about the most painful thing you can imagine. Players want the match to evolve, to climb to new heights for the betterment of both the players involved and the game as a whole.
I’m not suggesting that people shouldn’t play to win but if you only play to win you will find it difficult to be satisfied no matter where you live.
What if you live in a community with a small scene like the vast majority of us? You may well be able to win against the 2 or 3 people that play in your area but will that really satisfy you in the long term? You may travel to international tournaments and get your precious ego completely destroyed by people with more time and access to competition than you. What if your scene is so big that you cannot win with the time you have available? That doesn’t sound like fun to someone concerned only with winning either.
For the record, I always try to win but the path I take in getting there may differ from 10 years ago. My focus is much broader and I recognize that there are many more important aspects to playing the game.
People choose to take part in anything because they believe on some level that it will bring them happiness and from my own reading and experience those elements are:
Knowledge
People hate the randomness and chaos of real life. They like the idea that within the confines of the game they know every parameter. With enough knowledge, one can easily figure out solutions to any problem that occurs. You’ll often hear players spouting frame data at every opportunity. One of the main insults that even top players use is that a particular player is “random.” This is a reaction to the need to be in control.
Truth
To be happy within a community, people need to trust that others within the community don’t have a hidden ego agenda.
I used to play Tekken 5 when the VF4: Evo machine was taken out of our local arcade. I travelled internationally to play the game. At one point in a foreign country I played someone from a well-known clan and managed to win the vast majority of the matches. Later on, a friend directed me to his clan thread on Tekken Zaibatsu where someone from his clan was asking if he owned me; he replied that I was pretty ok and that he figured me out at the end.
In another country, I was speaking to someone who was talking in English to me and another language to a friend. Well he must have gotten mixed up switching languages so much because he accidently insulted me to his friend in English, it was... disappointing.
I remember Yosuke’s post about playing for 10 hours a day and thinking how most people would be scared to say that and instead insisted that they practice only 1 or 2 hours a day. I think people really connect to that kind of honesty.
Beauty
This can mean a lot of things to different people. For Garfield it’s a nice plate of lasagne. In the context of fighting games, beauty can be a particularly good read or a combo video. I’ve actually heard a top Street Fighter player verbally attacking one of his friends for doing a particularly flashy combo rather than going for max damage. To me, this is robbing someone of one of the most rewarding aspects of the game.
Morals
You may be a strong player and won countless tournaments, but are you a “good” player? Do you refrain from insulting others even when people in the community are sticking their boot in? Do you try your best to help others? There are 2 kinds of players. There are those that raise themselves up by working hard and encourage others in the community to reach a higher level. There are also players that try and make themselves look good by making others look bad. The latter is the shadow of the ego-driven player.
Unity
To be part of the community. People always bemoan the fact that there are so few players in the VF community but nobody ever talks about the positives. Having few players mean everybody has a chance to contribute, to use a unique character in their own style. Nobody is a random Ryu player number 63 and, like in a small town, everybody knows each other.
I participate in and try and coach new players at Couch Warriors and I think the previous notes are important in evaluating what new players are drawn to so you can encourage their participation in the game as well as have them spread some positive word of mouth on its virtues.
In the previous month, I managed to win the BAM tournament. Afterwards, Kenny apologized to me for the way he played. Some people may find that unnecessary. To me what that symbolizes is his intention that we both enjoy the match and that others that watch may feel the same way. I also had the same feeling as Kenny after this event.
To me this is the mark of someone who “gets it.” An ego driven player would be thinking only about themselves in this situation; however, Kenny just wanted to put on a good show for everyone else (As a sidenote, Kenny won the low tier hero award for Third Strike this year).
In this mindset, there is no difference between an average player and a top player. Their results in tournaments may differ due to the amount of time spent and experience accrued, but inside they have the same intention towards the game and should be treated with the same respect that Japanese star player X or Y receive.
In conclusion, we all share the same aspiration to elevate the level of VF in our respective communities and communicate some of the amazing moments that are only possible in high level VF to the rest of the world.
I’ve always thought that VFDC was full of intelligent people but I have seen instances in the past of new players being targeted simply for being new.
With the release of FS in the not too distant future, I’m sure there will be a bunch of new faces thinking of picking it up. Now is the perfect time to purge any lingering shadows of the subconscious that make navigating forums feel like stepping into a warzone.
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Ego: The Player’s Most Difficult Opponent
Discussion in 'News' started by akai, Sep 4, 2012.
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Discussion in 'News' started by akai, Sep 4, 2012.
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