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Eileen Combos

Discussion in 'Eileen' started by MarlyJay, Jul 25, 2012.

  1. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Post and discuss combos in this thread.

    When posting a combo, please state what character(s) it will work against and any stance required. Also, rather than posting the damage of the entire combo, please subtract the damage done by the combo starter to Avoid confusion on CH.

    for example
    [9][K] (CH) - Eileen (Both), El Blaze (closed) +73dmg
    [2][1][4][P][P] [2][3][6][P]+[K][K], [6][6][K], [P], [4][3][P]+[K] [2][3][6][P]
     
  2. Daydream

    Daydream Well-Known Member

    XBL:
    Daydream CE
    Alright, I was going through my combos and realised I have a very bad grasp of Eileens wall game. Because this is a thread about combos, I guess I'll discuss my (very scarce) list of wall combos. I'm sorry if it looks messy.

    From Eileens main combostarters, assuming it's a wallhit, I use the following:

    For [9] [K]:
    [2][1][4][P][P], [9][P]+[K]+[G][P][P], [6][6][K], [3_] [P][P] (55dmg)

    The above works against all characters I have tried it on with [9][K] (about 3 or 4) except Jeffry, Wolf, Taka. Also, the [4][6][K]+[G] and [3][3][P] starters does not work with this combo on all characters (Jacky for example) but seems to work on others.

    The above seems to work with [4] [6] [K]+ [G] if you take out the [2][1][4][P][P] and go directly to [9][P]+[K]+[G][P][P] for 56dmg.

    For Jeffry, Wolf (and everyone else except Taka):
    [2][1][4][P][P], [2][3][6][P]+[K][K], [6][6][K], [3_][P][P] (50dmg from [9] [K] and [3] [3] [P], 61dmg for [4][6][K]+[G]). Anyone have an explanation why it scales like this?

    Wall travel for [9][K]:
    [P][P],[2][3][6][P]+[K][K](wallhit) , [3][K] (wallhit), [6][6][K], [3_][P][P] (59dmg and even works on Jeffry and I presume Wolf as well).

    [P][P],[2][3][6][P]+[K][K], [3][K] (wallhit), [6][6][K], [3_][P][P] (not Wolf and Jeffry but same damage as the above). The difference is that the zenk doesn't net a wallhit.

    I'm not saying these are optimal combos, they were rather pretty much hastily constructed while I was writing this post. I have not labbed much with wall stuff except for 150+dmg troll combos that feeds of stagger passivity. So I don't know how good they are. What wallcombos do you use?
     
  3. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Some combos from [9][K]

    [2][1][4][P][P] [2][3][6][P]+[K][K], [6][6][K], [P], [4][3][P]+[K] [2][3][6][P]
    (CH) - Eileen (Both), El Blaze (closed) +73dmg


    [6][P]+[K][P] [2][3][6][P]+[K][K], [6][6][K],[4][P]+[K] [2][3][6][K]
    NH - Eileen, Blaze Aoi, Pai, Sarah, (both) CH - Lion, Vanessa, Shun +66


    [4][P][P] [2][3][6][P]+[K][K], [6][6][K],[4][P]+[K] [2][3][6][K]
    NH - Lion, Vanessa (both) shun (open) CH - Shun, Middleweights +60


    [P][P] [2][3][6][P]+[K][K], [6][6][K],[2][1][4][P][K]
    NH - Middleweights (both) +58


    [P][P][2][1][4][P][P][P]
    NH - Heavyweights (both) +43


    [4][3][P]+[K], [6][P]+[K][P][P]
    NH - Taka (both) +48
     
  4. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    About time I add to this thread. BTW I like separating dmg for the counter hit stuff, but for combos that require counter hit I don't think we'd need to split the damage since you'll never see that work on normal hit. I get what you're trying to do though and I like it.

    [9][K]

    [3][P], [2][1][4][P][P], [2][3][6][P]+[K] [K], [6][6][K], [P], [4][3][P]+[K], [2][3][6][P]
    CH - Blaze (closed) + 76 dmg


    [3][P], [2][1][4][P][P], [2][3][6][P]+[K] [K], [6][6][K], [4][3][P]+[K], [2][3][6][P]
    CH - Blaze + 72 dmg



    [2][3][6][P]+[K] [P]

    [P], [4][3][P]+[K], [3][P], [2][1][4][K]+[G]

    Blaze +46




    [4][6][K]+[G]

    [8][P]+[K]+[G][P][P][P], [P], [4][3][P]+[K], [2][3][6][P]
    NH - Blaze +65
     
  5. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Combos to Sober Shun

    CH [​IMG][3][P][K] +25 dmg

    [6][P][P][K] -1 DP +27 dmg
    ---------------------

    [4][6][K]+[G] 20dmg

    [4][3][P]+[K], [2][1][4][P][P][P] -4 DPs +46 dmg

    ---------------------------

    CH OR Crouching hit [8][P]+[K]+[G][P][P][P] - 1DP +40dmg

    [2][1][4][P][P][P] - 2 DP + 30dmg
    ------------------------

    Third hit connects [6][P]+[K][P][P] +20 dmg

    [2][P], [6][P][P][K] - 1 DP 38 dmg

    ------------------

    CH [3][P]+[K] 22 dmg

    [2][P], [6][P][P][K] - 1 DP 38 dmg (closed stance only)


    [6][P][P][K] -1 DP +27 dmg both stances
     
  6. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Lei combos

    46P +20dmg

    P, 43P+K, 214PK +45dmg

    -----------------
    CH or Crouching hit 8P+K+G,PPP +40 dmg

    6P+KPP + 34dmg

    -----------
    46K+G +20 dmg

    6P+KP, 214PP, 214K+G + 55dmg closed stance only +49 from open stance

    6P+KP,214PPP + 51dmg both stances
     
  7. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    No, you split the damage because the damage of the first hit will change according to the damage of the move you used relative to the damage your opponent was using when you CH them. This is why moves do more damage to Jean in training mode when set to CH, as his [K] is more damaging.

    Also, those Lei combo aren't Lei specific. Please state what characters it works on or add a note if there is a reason why those in particular should be used against Lei (max damage/oki/etc.) just to keep things clear.
     
  8. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I'm just listing them as I find they work for particular characters. Feel free to cross check against other people in the cast (remember to check for foot stances) and update the post. I'm supposed to be getting some kinda mod like powers for the eileen threads to clear things up like that, but I don't have any yet.

    Notes are great, but at the moment I just want to find the combos and have them listed for each character. Once we have all the combos maxed out for everyone in the cast then I'll start doing more of that kinda detail writing. If you're sitting on some combos just post them relative to what you've tested them on. Things don't need to be perfect the 1st time around, but we need to share more on this thread. It's kinda blank.

    Can you explain this CH relative damage thing, I have yet to see it explicitly explained anywhere. What is the forumla if you know it.
     
  9. Daydream

    Daydream Well-Known Member

    XBL:
    Daydream CE
    [9][K] +25 dmg

    [4][4][P], BT [2][K][P][P] (WH), [6][6][K], [1][P][K] +63dmg
    (Works on Eileen, Aoi, Blaze, Lion Sarah and Shun in both stances, although open stance is more demanding of position and therefore isn't as reliable. For Lion Pai and Vanessa it seems much more strict I got it to work on Lion in both stances, Pai in open and none on Vanessa but I suspect it's possible with timing.)

    It seems you can do the exact same combo on some other characters if the [9][K] combo starter gets the wallhit. But damage will be less landing on + 51dmg. I got it to work on Kage and others for example. No reason to do this though, better use the usual stuff from [9][K] wall hit.

    [4][4][P], BT [2][K][P][P] (WH), [6][6][K], [P], [4][3][P]+[K], [2][3][6][P] +65 dmg (Closed stance only)
    (Works on Eileen and Blaze, [P] after [6][6][K] whiffs if combo was started from open stance)

    Spacing for these are ~1 backdash from the wall or a bit longer. Both combos above have the advantage that BT [2][K][P][P] (WH) carries quite a long way. Useful on taco for sure.

    Best wall carry combo I have against Blaze and Eileen are:

    [6][P]+[K][P], [2][3][6][P]+[K][K], [9]Jump[K], [6][6][K], [P], [4][3][P]+[K], [2][3][6][P] +72 dmg

    --------------

    [3][3][P] + 25dmg

    Dash, [P], [4][3][P]+[K], [3_][P][P]+46dmg
    (Tested on Jeff in both stances. I think it works on all chars up to him and Wolf)



    These variations might be the combo of choice from 46K+G against every character (to my knowledge) except Taka. Easy and good damage! Maybe against Eileen Blaze you can squeeze out some more, but overall these are still good I think.
     
  10. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Perhaps, I think we should only list the combos that are tested for a given character. Speculate on the rest but just state the ones you've tested it for. When I list my combos I sate at the top all tested on such and such character cuz it's just easier to practice combos against 1 character at a time. When I come to this thread I'd like to be able to hit dojo mode, pick a character I want to practice against and go to that section of the thread and see all my combo options against that one specific character.

    Nothing wrong with universal combos, but we won't really know them for sure until we know all the combos for all the individual characters. We should all just be careful to list the right character and foot stances for our combos. I'd rather not see "I think this is universal combo" over "this works on Sarah". We can aggregate the information after the fact easily.

    Wolf

    [9][K] +25dmg

    [P][P], [2][1][4][P][P],[2][1][4] [K][+][G]
    Both stances +47 dmg
    (need to be fast on the first P or he'll fall too low for the 2nd hit of 214K+G)

    [4][P][P][2][1][4][P][P][2][1][4][K][+][G]
    Both Stance +49 dmg

    [P][3][P],[2][1][4][P][P],[2][1][4] [K][+][G]
    NH Open Stance +51dmg

    [P][3][P],[2][1][4][P][P][P]
    Both Stances +47 dmg

    [P][P] ,[2][3][6][P]+[K][K], [6][6][K],[2][1][4][P][K]
    CH only +58dmg



    ----------------------------------

    Placeholder for later


    [9][P] +20 dmg

    [P][P][2][1][4][P][P][P]
    closed stance +43 dmg
    [P][P][2][1][4][P][P][2][1][4][K][+]G
    open stance +47 dmg
    -----------------------

    [4][6][K]+[G] +20 dmg

    [6][P][+][K][P][2][1][4][P][P][2][1][4][K][+]G
    Closed Stance +55 dmg
    [6][P][+][K][P][2][1][4][P][P]
    Open Stance +42 dmg with oki mixups (Monkey walk into sweeps for example against tech rollers)

    [6][P][+][K][P][2][1][4][P][P][P]
    Open Stance +51 dmg
    -------------------------------------

    [2][3][6][P]+[K] [P] +24dmg

    [P], [6][P][+][K][P][P]
    +40 dmg both stances


    ----------------------------------------

    :_2:[3][P][K] +17 dmg

    [2][1][4][K][+][G]
    +16 dmg both stances
    ----------------------------------------

    CH :_2:[3][P][K] +25 dmg

    [6][P][P][K]
    +32dmg
    you need to be point blank, works both stances. easy to drop first hit
    ---------------------------------

    CH OR Crouching hit [8][P]+[K]+[G][P][P][P] +40dmg

    [6][P][P][K]
    closed stance +32 dmg

    [P][3][P][K]
    Open stance +30
    ----------------------------------------

    Third hit connects [6][P]+[K][P][P] +20 dmg

    [2][P](1f delay) > [6][P][P][K]
    Closed Stance +38 dmg [2][P] has to land exactly when Wolf hits ground
    [2][P](1f delay) > [P][3][P][K]
    Open Stance +36 dmg

    --------------------------------------

    CH [3][P]+[K] 22 dmg

    [2][P], [6][P][+][K][P], [2][1][4][K][+][G]
    both stances +41 dmg

    [2][P], [6][P][+][K][P][P]
    both stances +40dmg

    [6][6][K] > [6][K]
    +38 dmg
    ---------------------------------------

    [4][6][P] +20dmg

    [P] > [6][P][+][K][P][P]
    both stances dmg +40

    [3][P][2][3][6][K][K][K]
    open stance +42
    ---------------------------

    [3][3][P] + 25dmg

    [6][6][K] > [3][P][2][1][4][K][+][G]
    +43 dmg



    ----------------------------------

    [6][6][P](CH) +27 dmg

    [P](1f delay), [P][2][1][4][P][P][2][1][4][K][+]G
    +47 dmg
    [P](1f delay), [P][2][1][4][P][P][P]
    +43 dmg



    ----------------------------------
     
  11. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Placeholder for later

    Taka

    [9][K] +25dmg

    [4][3][P][+][K], [6][P][+][K][P][P]
    +48 dmg both stances

    [4][3][P][+][K], [6][P][+][K][P], [2][1][4][K][+][G]
    +49 dmg both staces (exact tech only)

    [6][6][K],[P],[3_][P], [2][1][4][K][+][G]
    +47 dmg both staces (exact tech only)
    ----------------------------------
    -----------------------

    [4][6][K]+[G] +20 dmg


    [4][3][P][+][K], [6][P][+][K][P][P]
    +48 dmg both stances

    [4][3][P][+][K], [6][P][+][K][P], [2][1][4][K][+][G]
    +49 dmg both staces (exact tech only)

    -------------------------------------

    [2][3][6][P]+[K] [P] +24dmg


    ----------------------------------------

    CH [2_][3][P][K] +25 dmg


    ---------------------------------

    CH OR Crouching hit [8][P]+[K]+[G][P][P][P] +40dmg

    ----------------------------------------

    Third hit connects [6][P]+[K][P][P] +20 dmg

    [6][K]
    dmg +21

    --------------------------------------

    CH [3][P]+[K] 22 dmg

    [6][6][K] > [4][P][+][K][2]1[4][K][+][G]
    dmg +42
    ---------------------------------------

    [4][6][P] +20dmg

    [6][6][K] > [4]:[P][+]K:[2]1[4][K]+[G]
    dmg+42
    ---------------------------

    [3][3][P] + 25dmg


    ---------------------------


    [6][6][P](CH) +27


    [P] > [P][P][2][3][6][K][K]
    dmg +34


    [P][P][2][3][6][K][K]
    dmg +29


    ----------------------------------
     
  12. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Placeholder for later

    Akira

    [9][K] +25dmg



    ----------------------------------



    [9][P] +20 dmg



    -----------------------

    [4][6][K]+[G] +20 dmg


    -------------------------------------

    [2][3][6][P]+[K] [P] +24dmg


    ----------------------------------------

    CH [​IMG][3][P][K] +25 dmg


    ---------------------------------

    CH OR Crouching hit [8][P]+[K]+[G][P][P][P] +40dmg

    ----------------------------------------

    Third hit connects [6][P]+[K][P][P] +20 dmg



    --------------------------------------

    CH [3][P]+[K] 22 dmg

    ---------------------------------------

    [4][6][P] +20dmg

    ---------------------------

    [3][3][P] + 25dmg



    ----------------------------------
     
  13. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Placeholder for later

    Jacky

    [9][K] +25dmg



    ----------------------------------



    [9][P] +20 dmg



    -----------------------

    [4][6][K]+[G] +20 dmg


    -------------------------------------

    [2][3][6][P]+[K] [P] +24dmg


    ----------------------------------------

    CH [​IMG][3][P][K] +25 dmg


    ---------------------------------

    CH OR Crouching hit [8][P]+[K]+[G][P][P][P] +40dmg

    ----------------------------------------

    Third hit connects [6][P]+[K][P][P] +20 dmg



    --------------------------------------

    CH [3][P]+[K] 22 dmg

    ---------------------------------------

    [4][6][P] +20dmg

    ---------------------------

    [3][3][P] + 25dmg



    ----------------------------------
     
  14. PKGJimmy

    PKGJimmy Active Member

    PSN:
    PKG48EILEEN
    XBL:
    JimmyPKG
  15. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

  16. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Daydream likes this.
  17. Neonomide

    Neonomide Well-Known Member

    PSN:
    Neonomide
    I'm getting more and more drawn to Eileen now and the reason I feel is that her shit seems remarkably absent of everyday bullshit many other char has and she feels a real challenge to boot. Just had to say that.

    Nice links up there, I'm just working on those combos now.
     
    ProChristus and Tricky like this.
  18. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    If you find that some of the combos from those linked websites work like they say they do can you just confirm them for us? I'll be adding them to the list once we know they all work.

    It's always great to see the eileen army grow larger.
     
  19. Neonomide

    Neonomide Well-Known Member

    PSN:
    Neonomide
    Sure, no problem. I think 平 means closed and ハ open. Absent notes mean that the combo worked.

    First Jean combos:

    - 46P
    P(遅) > 43P+K > 3P 214K+G works closed/open but the timing of P must be delayed (feet up I think). (is that kanji a snail? :D )

    - 6P+KPP (last P counter hit)
    Open 2P(前ステ) > P3PK -> has to be real fast. Hard to do.


    Jacky combos:

    - 33P
    9K(前ステ) > P >43P+K > 3P 214K+G. Closed. I guess a strict frame combo, only got once P hit after 9K part. No idea of timing of 9K.

    - 46P
    2P(1F) > 6P+K P 214K+G. Closed. Small delay on 2P.

    6P+KPP
    2P(前ステ) > P3PK. Open, same issue as with Jean.

    46K+G
    These combos should be the other way, 214KG ending hits closed, for open last kick does not - PPP gives more dmg.

    I'll check more when I have time.


    PS: I don't know if this is discussed elsewhere but anyone noticed 9K on block is -12 to -15 depending on range? Crazy mid combostarter doing bat shit damage (95+ dmg) and -12 on block??? :eek:
     
  20. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    -12 only from max range, and if you end up whiffing it you're going to get launched yourself. It's probably one of her best moves imo.
     

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