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EL Blaze's Max Damage Wall Combo.

Discussion in 'El Blaze' started by Jason Elbow, May 2, 2017.

  1. Jason Elbow

    Jason Elbow Well-Known Member

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    Jason ELBOW AKT
    Hey y'all. There's this wall combo with Blaze that I am having trouble with. Its not consistant, but i know it can be done.(i've done it before). It's: wall stagger, [6][K][+][G], [4][P][+][K], back turned [8][K], [4][K], [6_][P], [2][P][+][K], [K][K][K][6], mix up. The problem im having is the [6_][P], [2][P][+][K] part. The [6_][P] isn't always bouncing the opponent up high enough for the [2][P][+][K] to bound them all the time. If anyone who knows Blaze (I'm talking to u Rare Entity!). Or has any knowledge please feel free to give input. It'll be greatly appreciated!
     
    Myke and jimi Claymore like this.
  2. Stl_Tim

    Stl_Tim Well-Known Member

    The combo vs lion is the same speed all the way through until 4k which creates a wall semi-splat where the opponent stays on the wall.

    The secret is to 4k>66(by itself)>p(this pops of the wall if your not 66p buffering, but 66_p)>2p+k>k,k,k>rocket discharge mixup.

    It's practicing dash w/delay p!
     
    Last edited: May 2, 2017
    oneida likes this.
  3. Jason Elbow

    Jason Elbow Well-Known Member

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    I figured as much. And will this work only on Lion or anyone else?
     
  4. Stl_Tim

    Stl_Tim Well-Known Member

    You will have to test it out vs all weight classes and record your findings.

    And your welcome. :)
     
  5. Jason Elbow

    Jason Elbow Well-Known Member

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    Jason ELBOW AKT
    Thanks... I guess...
     
  6. Stl_Tim

    Stl_Tim Well-Known Member

    And w/that I'm done forever.
     
  7. Myke

    Myke Administrator Staff Member Content Manager Kage

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    I think Tim is over-complicating the requirements here. Yes, you need a delay before the [P] but you don't need to dash. Just hold forward [6_] slightly longer before pressing [P] (i.e. don't buffer the input). By dashing, you risk muddling your input into a [6][P], which isn't ideal.

    Quite a few characters have wall combos that involve a (wall slump) > [P] > small bound sequence, and invariably the [P] needs some kind of delay in order to pop them up high enough for the small bound to take effect.

    I did this combo against Pai, and it worked in both stances.
     
  8. Jason Elbow

    Jason Elbow Well-Known Member

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    It works for Lion as well. I think it is weight dependant.
     
    jimi Claymore likes this.
  9. Jason Elbow

    Jason Elbow Well-Known Member

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    Now I just gotta setup wall stagger opportunities.
     
    jimi Claymore likes this.
  10. Jason Elbow

    Jason Elbow Well-Known Member

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    Quit being soo sensitive Tim. This is why no one respects you. Goddamn grow a pair! Sheesh!
     
    jimi Claymore likes this.
  11. jimi Claymore

    jimi Claymore Well-Known Member

    You can also use [3][3] 5 [P] works better in open

    Just remember if you get the bound but no the [2] [P][+][K] part, you need to be faster with [P].

    by the way the max damage combo is [6][K][+][G], [9][P][+][K][K], [4][P][+][K], back turned [8][K], [4][K], [6_][P],[2] [P][+][K], [K][K][K] in close stance.
     
    Jason Elbow and oneida like this.
  12. Stl_Tim

    Stl_Tim Well-Known Member

    Your right, I shouldn't be so sensitive. I'm going to try right now,"Jason you lazy fuck figure out yourself!"

    Is that better?
     
  13. Jason Elbow

    Jason Elbow Well-Known Member

    PSN:
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    Much better. But you should really try: "Stl Tm stop crying you sensitive prick bitch!!" Yeah try that.
     
  14. Jason Elbow

    Jason Elbow Well-Known Member

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    This combo isn't consistant either. Sometimes the [8][K] after [4][P][+][K] don't always bound like it should.
     

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