Escaped throws and using it in your strategies.

Discussion in 'Dojo' started by Sebo, Dec 15, 2020.

  1. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    One thing that isn't mentioned in a lot of strategies for playing specific characters (exceptions I can think of the strats for Jeff's throws here and long deleted guides to DS Vanessa/Jeffry for Vanilla [lol, sorry]) are the win-win situations your throws can put you in whether or not your throw lands, like Vanessa doing [P][+][G] to ring out to her back, but if it is escaped the opponent is still rung out.

    To answer a specific question from the discord here is a compiled list (not 100% complete) I wrote up in some docs a while ago. There will probably be errors in all but the Jeffry section so it's up to the players of other characters to flesh out/correct anything.

    ~~~~
    Akira
    [P][+][G] ST -6 Thrown toward Opponent’s back (possible ringout if parallel to ring edge)
    [6][P][+][G] ST -6
    [4][6][P][+][G] ST -6
    [1][6][P][+][G] -6 Practically no movement
    [4][P][+][G] -6 still changes 180ish

    [6][4][P][+][G] ST -6 can ring the opponent out forward toward their back
    [2][1][4][P][+][G] ST/BT? -6 180ish position change


    Aoi
    [P][+][G] ST -6 Thrown toward Opponent’s back (possible ringout if parallel to ring edge)
    [6][P][+][G] ST -6
    [4][2][6][P][+][G] -6 90 degree change toward opponent’s back
    [6][2][4][P][+][G] -6 90 degree change toward opponent’s front (ring out more likely if parallel)
    [6][4][P][+][G] ST -6
    [4][6][P][+][G] ST -6
    [4][P][+][G] ST -6
    [2_][6][P][+][G] -6 can ring the opponent out forward
    [2_][4][P][+][G] -6 90 degree change toward opponent’s back
    [8][4][2][6][P][+][G] ST -6

    [8][6][2][4][P][+][G] ST -6
    *throw combo?
    [2][P][+][G] -6 Aoi pushed back slightly
    [3][P][+][G] -6 Aoi pushed back slightly
    [1][P][+][G] -6 switches around 180 degrees, if opponent is to edge, Aoi can ring self out
    Wall [4][6][P][+][G] -6 thrown 45ish degrees toward opponent’s back


    Brad
    [P][+][G] ST -6
    [6][P][+][G] -6 pushed back 15ish degrees toward opponent’s front, can ring you out to the back
    [6][6][P][+][G] -6 push back can ring you out (far distance)
    [4][6][P][+][G] -6 push back can ring you out (far distance)
    Wall [4][6][P][+][G] -6 push back can ring you out (far distance)
    [4][P][+][G] ST -6
    Ducking [P][+][G] (all) -3


    Eileen
    [P][+][G] -6 push back can ring you out (far distance)
    [6][P][+][G] ST -6
    [6][6][P][+][G] ST -6
    [4][6][P][+][G] ST -6
    [6][4][P][+][G] -6 push back can ring you out (far distance)
    [6][2][4][P][+][G] ST -6
    Wall [6][4][P][+][G] -6 push back
    Wall [4][6][P][+][G] ST -6


    Blaze
    [P][+][G] ST -6
    [6][P][+][G] ST -6
    [6][2][4][P][+][G] ST -6
    [4][P][+][G] ST -6
    [4][6][P][+][G] ST -6
    [4][4][P][+][G] ST -6
    [4][2][6][P][+][G] -6 push back can ring you out (far distance)
    [8][4][2][6][P][+][G] ST -6
    Wall [6][4][P][+][G] ST -6
    Wall [6][6][P][+][G] ST -6
    Half Wall [6][P][+][G] ST -6

    Side [4][6][P][+][G] +2 but big space given
    [2][P][+][G] ST? -6 position reversed
    [3][P][+][G] ST -6 thrown to stomach
    [3][3][P][+][G] ST -6 thrown to back
    [1][P][+][G] ST -6 thrown to stomach



    Goh
    [P][+][G] ST -6 (both?) Switches position and can ring out to your back
    [6][P][+][G] ST -6
    [6][2][4][P][+][G] ST -6
    [4][P][+][G] ST -6
    [4][6][P][+][G] ST -6
    [4][2][6][P][+][G] ST -6
    [2_][6][P][+][G] ST -6
    Wall [6][4]/[4][6][P][+][G] ST -6
    Wall [2_][6][P][+][G] ST -6
    [2][P][+][G] ST? -6 throw to stomach
    [3][P][+][G] ST? -6 thrown to stomach
    [1][P][+][G] ST? -6 thrown to stomach

    Tsukami anything -3


    Jacky
    [P][+][G] ST -6
    [6][P][+][G] -6 push back (can ring you out)
    [6][6][P][+][G] ST -6
    [6][4][P][+][G] ST -6
    [4][P][+][G] -6 push back
    [4][6][P][+][G] ST -6
    Wall [6][6][P][+][G] grounded, position is the same otherwise

    Side [P][+]:G (left) +2 close range (right) large gap

    Taka Side Left you get pushed away further

    Jean
    [P][+][G] ST -6
    [6][P][+][G] -6 push back (can ring you out)
    [6][6][P][+][G] ST -6
    [4][P][+][G] ST -6
    [4][6][P][+][G] ST -6
    Wall [4][6][P][+][G] ST -6

    Side +2 (left) more distance (right) shorter distance


    Jeffry
    [P][+][G] ST -6
    [6][P][+][G] ST -6
    [6][2][4][P][+][G] -6 massive distance can ring out forward
    [4][P][+][G] -6 (both ST?) can ring out forward
    [4][6][P][+][G] -6 can ring out forward
    __[6][P][+][G] same
    __[4][P][+][G] -6 slight pushback, but you get a lot of distance (can self ring out backwards)
    [4][4][P][+][G] ST -6
    [4][2][6][P][+][G] -6 can ring out forward
    Wall [6][P][+][G] +5 pushed to the opponent’s back parallel to wall
    Wall [6][6][P][+][G] -6 you’re facing wall opponent is to your back, both BT
    Wall [4][6][P][+][G] ST -6
    Side [P][+][G]/[4][6][P][+][G] +2 change positions
    [3][P][+][G] -6, both BT, can possibly ringout to your back in hilarious fashion
    [2][P][+][G] -6 can ring you out back or super short distance for the opponent forward
    [1][P][+][G] -6 can ring you out back or super short distance for the opponent forward, massive distance is made after escape

    Taka
    [6][2][4][P][+][G] -6, pushes back can ring you out
    [3][P][+][G] -6, pushes back can ring you out
    Side Both +2 push back

    Kage
    [P][+][G] -6 can ring out to your back after position change
    [6][P][+][G] -6 slight push back, can ring you out (but short range)
    [6][6][P][+][G] -6 pushes opponent back and a few degrees to the stomach side of opponent
    [6][4][P][+][G] ST -6
    [6][2][4][P][+][G] ST -6
    [4][6][P][+][G] ST -6
    Both Walls [6][6][P][+][G] ST -6


    Lau
    [P][+][G] -6 position change, can ring out to your back
    [6][P][+][G] ST -6
    [6][6][P][+][G] -6 switches 90ish degrees toward the opponent’s back
    [4][P][+][G] ST -6
    [4][6][P][+][G] ST -6
    [2][1][4][P][+][G] ST -6
    Wall throws ST -6

    *Taka,
    [P][+][G] -6 pushes you back can ring out


    Lei Fei
    [P][+][G]/Wall [6][6][P][+][G] -6 Pushes you back 45 degrees to the opponent’s stomach and can ring you out
    [6][P][+][G] -6 can ring out 45 degrees to the back toward the opponent’s back

    [6][6][P][+][G] ST -6
    [6][4][P][+][G] ST -6
    [4][6][P][+][G] -6 pushes the opponent back, can ring out

    [4][2][6][P][+][G] ST -6
    [2_][6][P][+][G] ST -6


    Lion
    [P][+][G]/[4][P][+][G] ST? -6 you’re swung 90+ degrees in the direction of the opponent’s back
    [6][P][+][G] ST -6
    [6][2][4][P][+]:G/Wall [6][6][P][+][G] -6 basically no other changes
    [4][6][P][+][G] ST -6
    [4][2][6][P][+][G] ST -6
    [2_][6][P][+][G] ST -6

    Pai
    [P][+][G] ST -6
    [6][P][+][G] ST? -6
    [6][4][P][+][G] ST -6
    [6][2][4][P][+][G] ST -6

    [4][P][+][G] ST -6

    [4][6][P][+][G] ST -6
    [2_][6][P][+][G] -6 90 degree shift to opponent’s stomach
    [2_][4][P][+][G] -6 can ring out forward quite a distance (looks funny on Taka)
    Wall [6][P][+][G] ST -6
    Side [P][+][G] can still ring out in the same direction it would if landed quite a distance

    All low throws are -6 no ST

    Sarah
    [P][+][G] ST -6
    [6][P][+][G] ST -6
    [6][6][P][+][G] ST -6
    [6][4][P][+][G] ST -6
    [4][P][+][G] ST -6
    [4][6][P][+][G] ST -6

    [4][2][6][P][+][G] ST -6
    Wall [6][4][P][+][G] -6

    Shun
    [P][+][G] ST? -6 switch positions
    [6][P][+][G] -6 pushes you back and can ring out, causes a weird wall hit on you too
    [6][6][P][+][G] ST -6
    [6][2][4][P][+][G] -6 pushes you back and can ring out, causes a weird wall hit on you too
    [4][P][+][G]/Wall [4][P][+][G] -10 pushes you far away to your back and can ring you out
    [4][6][P][+][G] ST -6 -3 DP
    [4][2][6][P][+][G] -6 switches positions

    Taka

    [P][+][G] ST -6
    [6][P][+][G] ST -6
    [6][2][4][P][+][G] -6 no change in position
    [6][6][P][+]:G/Wall [6][6][P][+][G] : -6 pushes you back slightly
    [4][P][+][G] ST -6
    [4][2][6][P][+][G]/Wall [4][2][6][P][+][G] -6 pushes the opponent back slightly, can ring out
    [2_][4][P][+][G] ST -6
    [2][P][+][G]/[3][P][+][G] same as [6][6][P][+][G]
    [1][P][+][G] -6, pushes opponent forward and can ring out

    All catch throws -3 can ring out forward a short distance

    Vanessa
    DS
    [P][+][G] ST -6 ring out to your back/swaps positions

    [6][P][+][G]/[4][2][6][P][+][G] -6 can ring out forward a short distance
    All [4]s ST -6
    Wall [6][6][P][+][G] ST -6
    All low throws -6, can ring out forward

    OS
    [P][+][G] same
    [6][P][+][G] ST -6
    [6][2][4][P][+][G] ST -6

    [4][P][+][G] ST -6
    [4][6][P][+][G] -6 swings you both 90ish degrees toward opponent’s back
    [4][2][6][P][+][G] ST -6
    Wall [4][2][6][P][+][G] ST -6

    Takedown (all) -3


    Wolf
    [P][+][G] ST -6
    [6][P][+][G] ST -6
    [6][2][4][P][+][G] ST -6
    [4][P][+][G] ST -6
    [4][2][6][P][+][G] -6 both roll in the direction of the opponent’s back, either or both of you can get rung out depending on angle (does PGS change this like it used to?)
    [8][4][2][6][P][+][G] ST -6

    [8][6][2][4][P][+][G] ST -6
    Wall [6][P][+][G]/[6][4][P][+][G] you’re grounded, opponent rolls to the side of their stomach and you’re both parallel with the wall

    [3][P][+][G] ST -6 you are in the position the opponent was and they shift more than 90 degrees to their stomach
    [3][3][P][+][G]/[2][P][+][G] ST -6
    [1][P][+][G] -6 can ring you out back or super short distance for the opponent forward, massive distance is made after escape

    Catch throws [4][6][P][+][G]/[4][4][P][+][G] all -3
    ~~~~
    Things to note:

    1. ST (Sideturned) situation almost always results in you being swung about 90ish degrees toward the opponent's stomach, though the distance between you and the opponent will vary based on the specific throw that was escaped.
    2. Not listed in detail are all the specifics to escaped side throws as some animations are different can have different uses. The only consistent rule for side throws being escaped is you have +2.
    3. Unless stated otherwise, the escaped throws will work the same way on Taka.

    Expanding on the strategy part of this post I will only address Jeffry, who is pretty unique as his primary big damage throws don't put him in ST like most of the cast.

    Super unique and overlooked to the point of being practically unknown is Wall [6][P][+][G] if escaped gives you +5(!) (and leaves you both parallel to the wall) which is something that I don't think exists anywhere else. Which means you can beat out all non-reversal/sabaki/inashi techniques with you quick mids or beat their evade away from the wall with your half circulars.

    If the edge is to the opponent's back, either Half-Circle throw rings out forward if escaped, as does [4][6][P][+][G]/[4][P][+][G]. [6][2][4][P][+][G] has pretty far forward ringout range if escaped due to the fact the opponent vaults away from you, but this is negated only by Taka, where he pushes you away instead.

    [1][P][+][G]/[4][6][P][+][G][4][P][+][G] being escaped gives you a massive amount of space and opponents who do an immediate stubby attack can be whiff punished by a [3][3][P]/[4][2][6][P][+][K], or if they dash in/use a longer ranged attack, a [4][4][3][P][P] can cover a lot of bases.

    And now it's your turn to post stuff for your own characters and hopefully we can collectively add more to the knowledge pool.
     
    Last edited: Dec 15, 2020

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